122,043 Commits over 4,048 Days - 1.26cph!
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Applying Andre's PlayerWalkMovement FrameUpdate and FixedUpdate skip when loading screen is visible, also zero rigidbody velocity
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Created a proper guide mesh for the cursed cauldron
Added gibs that include the fireplace
Added a detail map to make textures fell less low res
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Safe (non-SF) ghost door material with edge highlight
Fixed graveyard fence LODs
Ghostly shader texture addition tweaks for later
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Don't allow other head attire over hockey mask
Nuclear missile silo prop material variants
Nuclear missile silo progress
Cherrypicked in the new Jack O Lantern and skull spike skins visual refresh and fx.
Add CustomEntityRenderer component to main camera prefab
Fixed rendering at inconsistant positions due to compute buffer type
Removed shaderforge temporarily, because no need to merge it in here and now.
Renamed the ancient and now unused ConstructionWireframe2 shader to Ghostly, and reworked it
Meshes and materials for ghost door
PortalArt prefab
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Fixed gravestone stone deployed anti hack issue due to collider outside of bounds
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doors missing colliders
some cleaning up of the subway entrance prefab dressing
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Merge from main -> global_networking
Removed old environment fish
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made an emissive map for office_vents set
some scene tweaks
resize warehouse door texture to 2048
new texture sets
interior dressing
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