121,835 Commits over 4,048 Days - 1.25cph!
Fixed EntCount and AuthCount not working on sleeping players
Added no-game and between-round layouts for the small monitors
Added a between-rounds screen layout for the main monitor. Removed unused Has21 method.
Update the redirect skin builder to no longer create skin assets
HCM media directory delete
Fixed case where redirect skins wouldn't appear in repair bench (ItemDefinition.hasSkins now returns true if an item excluisvely has redirect skins and no skin assets)
Fixed skin picker showing redirect skins not owned by the player
Cinematic animation backups
Fixed case where DLC redirect skins weren't craftable
Fixed being unable to reskin items unlocked via DLC in repair bench
Deleted skin assets for many items that no longer need them, this should make no gameplay difference:
Disco floor large tiles, skull spikes, skull trophies, sunburn sunglasses, sky lantern, lumberjack tools, tomaha
Dealer display fits up to seven cards (the max the dealer could ever have)
Setup for one row of dealer cards
Add find all redirects tool
allow fireplace to be repaired
Weapon cooldowns, corpse setup.
Removed AllowWithoutAuth
Increased SendBufferSize default value to 4MB
Use Camera.onPreRender vs OnPreRender() magic hook
added protect anim & clips
dependant mission position baseline
Apply correct starting health.
Categorize correctly.
Start chainsaw after equipping.
Tuna can light lighting/fx refresh.
Optimized related textures.
Stopped the mesh from creating those blank clutter materials that do nothing.
ferry terminal interior - detail greybox wip
Always log warning when SendMessage fails
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Changed default networking to Steam Networking (run server with -raknet to use RakNet instead)
Support Steam Networking inside the editor (also used by default)
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OPERATOR: MAIN SCREEN TURN ON.
Rename Stake to Bet to match the 2D UI
Added the small monitor info screen layout
Add industrial splitters and combiners
Fixed electric oven load/save
Electric furnace now compatible with conveyors, items can be deposited into the inputs and extracted from the outputs