reporust_rebootcancel

121,583 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Merge from main
3 Years Ago
Fixed Jump and Duck buttons not working in demos to switch between first person spectate targets Fixed some cases where the body mesh could remain visible when switching between players in a demo while spectating Fixed some crosshair issues when switching between players in a demo while spectating
3 Years Ago
Merge PerentVelocityInherit -> Main. Train wagons now support parented vehicles correctly, and velocity is correctly retained.
3 Years Ago
When a rigidbody is parented to another rigidbody, the child rigidbody actually inherits the velocity even while parented. Therefore the forced velocity change in OnParentChanging was actually doubling-up the velocity in those cases. I've set it to NOT adjust the velocity in the case of the parent having its own rigidbody, and that's fixed it, apart from a remaining momentary jitter when entering and leaving the trigger (as seen here when the minicopter transitions across the wagon's trigger: https://files.facepunch.com/BillB/1b2311b1/Unity_qLfRWyks5e.mp4). I wonder if it's now a client interpolation issue.
3 Years Ago
Added a minimum triangle edge length to mesh trimmer options
3 Years Ago
Merge from build_server_optimization -> aux2
3 Years Ago
Time how long each prefab takes to prepare and log it after
3 Years Ago
SceneToPrefabTag now support specifying a non-final LOD index
3 Years Ago
Disable vehicle parenting on workcarts and locomotive (already disabled on wagons). We shouldn't really have this enabled unless we can get physics velocity to translate properly when entering/leaving the parenting zone.
3 Years Ago
Enabled vehicle parenting for all train car parent triggers
3 Years Ago
Fixed train collision triggers getting the wrong base entity if an entity with a rigidbody entered the collision trigger while parented to the train car.
3 Years Ago
Fix decal cull NRE when part of monument
3 Years Ago
Tell cars not to sleep if they're parented to another rigidbody. Mainly because Unity doesn't seem to allow it anyway (even if the parent rigidbody is asleep)
3 Years Ago
Merge to aux2
3 Years Ago
Set defines once per build rather than before + after each platform & asset bundles
3 Years Ago
Merge from tools_demo
3 Years Ago
Fix hud toggles not working in demos
3 Years Ago
layer.toggle, layer.show and layer.hide commands can now be run in demos
3 Years Ago
Merge from tools_demo
3 Years Ago
Fix project settings
3 Years Ago
Revert ProjectSettings
3 Years Ago
Merge from harmony_qol -> aux2
3 Years Ago
Typo in error message logging
3 Years Ago
Merge from media_projects
3 Years Ago
Merge from main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
fix for standard-wind-specular
3 Years Ago
Updated rig models for all dog variants, lods.
3 Years Ago
Merge from nexus
3 Years Ago
Fix server compile
3 Years Ago
Merge from main
3 Years Ago
Set the default clan logo to nothing instead of the FP logo
3 Years Ago
Allow stamping the clan logo onto signs in the paint UI Fix clan async callbacks being called before clan info was updated
3 Years Ago
New caboose dressing prefab file, with furniture & lighting and fx. Cleaned up temp files and junk.
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Set encryption to default to 1 until EOS is fixed
3 Years Ago
Updated baking tool
3 Years Ago
Updated untamed AI design.
3 Years Ago
Fixed dogs not having a flee state. Added an error log for when a brain tries to change to a state that's not in the state dictionary.
3 Years Ago
Removed old FFT code
3 Years Ago
NRE fix / patch settings fix
3 Years Ago
Make the clan table an entity so we can press E on it to open the clan UI
3 Years Ago
Bug fix, passing wrong buffers.
3 Years Ago
merge from main
3 Years Ago
merge from brain_refactor2
3 Years Ago
Build fix
3 Years Ago
Add a minimum triangle size setting to MeshTrimmer, defaults to 0.1 Good for removing detail that won't be visible at long ranges, leaves some holes in geometry but it would be difficult to notice at a distance Removes 50% of the geometry on supermarket HLOD with very little visual change
3 Years Ago
Added repel + damage triggers to locomotive and wagons, and re-enabled it for the workcart (was disabled in 59352 due to a bug).