reporust_rebootcancel

135,528 Commits over 4,324 Days - 1.31cph!

2 Years Ago
Set up every item pack store page, though many models will need manual tweaks
2 Years Ago
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
2 Years Ago
Serialize `Protobuf.BaseNetworkable` before the protobuf entity
2 Years Ago
Few fixes, disable "play" button when seeking over gaps in demos
2 Years Ago
Subtract 92937
2 Years Ago
Refactored pack item code, now doing most work in the icon rathe than the base pack script
2 Years Ago
Clamp the seek bar to the timeline
2 Years Ago
Improved item positioning and appearance for the group packs
2 Years Ago
Remove NeedsCursor on the cinematic UI, so the cursor isn't freely movable during the cutscene
2 Years Ago
Subtract 92807, fix network group issues Should resolve cooking chicken step not working
2 Years Ago
Arctic suit guy stands up straight
2 Years Ago
Merge Main -> MultiSkinViewer
2 Years Ago
Merge from tutorial_island/cinematic
2 Years Ago
Mute timeline audio tracks when the timeline plays on the server (but don't do this in editor as it will mute all sfx)
2 Years Ago
Updated temp audio mixdown for tutorial cinematic
2 Years Ago
Fix death marker and pings sometimes appearing after respawning post tutorial
2 Years Ago
Merge from tutorial_island/cinematic
2 Years Ago
Client compile fix
2 Years Ago
Hide paddle viewmodel during cinematic
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from backpacks
2 Years Ago
Fix issues with sweetspot scanning when mounted.
2 Years Ago
Harbor 1 layout and dressing progress
2 Years Ago
Show/hide models based on TC content Added doors and any other upkeeped entity to the block count
2 Years Ago
TC upkeep timer now updated in real-time instead of periodically
2 Years Ago
Can drag red seek line to change the start point of the demo Show start timestamp under the seek bar Show "blue" where the player was active & "yellow" where the player was idle
2 Years Ago
merge packet_ordering -> full_server_demos
2 Years Ago
Fix cloud demo items not highlighting when hovering or selected
2 Years Ago
Merge from main
2 Years Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
2 Years Ago
Cleanup upload code a bit
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed upkeep resources cost texts being too large
2 Years Ago
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
2 Years Ago
Ensured vendors window is closed on server change Refactored map view reset code into a single method
2 Years Ago
Can anger the heli by attacking it anywhere (provided it already isnt targetting someone and has been waiting a decent amount of time since it was last damaged)
2 Years Ago
updated overgrowth prefabs inside spawning junkpiles
2 Years Ago
some missing prefabs
2 Years Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
2 Years Ago
S2P all (overgrowth links refresh)
2 Years Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
2 Years Ago
removed missing mesh bit from static refinery prefab
2 Years Ago
new tree models for monument overgrowth, temperate and snow variants
2 Years Ago
added a button to the workshop editor to toggle the pole light
2 Years Ago
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2 Years Ago
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2 Years Ago
Skinnable setup, placeholder icon
2 Years Ago
Merge from ss_rework2