194,316 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Update item icons Fixed rotation issue on a spike
5 Years Ago
Fix compilation on IndividualSpawner custom editor
5 Years Ago
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5 Years Ago
Merge destroyable roadsigns -> Main
5 Years Ago
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5 Years Ago
A fair amount of roadsigns are used for decoration on monuments, stuck into other models or even used as signs on walls with the pole hidden. Reintroduced static roadsigns and set all signs in the game as destroyable or not on a case-by-cases basis
5 Years Ago
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5 Years Ago
New system for roadsign spawners to check for available space, other models moved to world layer, checked through all signs for any spawn issues, final cleanup
5 Years Ago
Fixed some road models not being on the world layer with the rest of the road content
5 Years Ago
Added "enable realistic fall damage" option to "start new game" for Sandbox Fixed an infinite loop with CAI_TrackPather on ep2_outland_11a (and possibly other maps/places)
5 Years Ago
merge from main
5 Years Ago
Increased precision of angrotation for all entities for fix prediction errors when walking on props Nicer error message for steam error 18
5 Years Ago
Removed noise generator from old snow for perf.
5 Years Ago
Nixed X offset on snow emission
5 Years Ago
PFX scene backup
5 Years Ago
Testing out improved??? way of creating and storing group definitions
5 Years Ago
Double max ammo types
5 Years Ago
CSoundPatch:SetDSP now works while the sound is playing too
5 Years Ago
env_sprite_clientside
5 Years Ago
Added Player.Set/GetMaxArmor
5 Years Ago
new projected texture inputs/keyvalues info_particle_target as alias of info_target prop_dynamic_glow as alias of prop_dynamic
5 Years Ago
Color correction volume simple multiplayer support
5 Years Ago
player setmodelscale fixes
5 Years Ago
Stormy snow variant
5 Years Ago
cherry pick non networking related changes
5 Years Ago
Fixed child panels not updating their skins when calling Panel.SetSkin on their parent
5 Years Ago
Rain impact improvements.
5 Years Ago
More voluptous mild snowfall. Snowflakes stop rotating on impact. Lightning cloud highlight texture set to high quality. Fog multiplier in climate.prefab
5 Years Ago
mega grav gun networking increased steam.inf
5 Years Ago
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
5 Years Ago
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5 Years Ago
spike cost and protection tweaks
5 Years Ago
Some progress on enhanced collisions
5 Years Ago
Removed old culling jobs
5 Years Ago
Refactoring group creation methods
5 Years Ago
trophy - volumes, crafting cost, layers, cannot lock, ground watch
5 Years Ago
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5 Years Ago
Some roadsigns don't have space to spawn as they're up against a wall, stuck in something etc. Added per-spawner settings on whether to check for space when respawning
5 Years Ago
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5 Years Ago
Scene backups
5 Years Ago
All prefabs/scenes updated with spawnable roadsigns
5 Years Ago
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5 Years Ago
Conflicted scenes and prefabs redone with spawnable roadsigns
5 Years Ago
Make sure conflicted prefabs are exact copies of those on Main
5 Years Ago
Merge destroyable roadsign fixes
5 Years Ago
Cherry-pick original roadsigns merge
5 Years Ago
...
5 Years Ago
Get rid of a bunch of pointless code (should improve perf a bit too)
5 Years Ago
Merge from main