194,276 Commits over 4,079 Days - 1.98cph!
get rid of proper type checking for vgui.Create
Train tunnels / overpass progress / prefabs / scene update
Train tunnels source files backup
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Deleted old code, renaming...
Bug fixes and refactored some of the conversion routines
Fix broken LOD rendering due to root bone and mappings being saved wrong
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merge from workbench_rotate branch
Attack interface, state, event, design, classes, etc.
merge from door_blockage_anim_fix
merge from autoturret_deathscreen_fix
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fixed UV on armored module LOD
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Horses will now continue to eat if their health is below 100% (they used to stop if their stamina was 100%)
Capitalised "Examine" in the horse entity menu
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Being killed by an auto turret will now display "Auto Turret" instead of an empty field in the player box on the death screen
Moved most of the group removal process into a job
Added a slight (0.25s) delay before we start checking for blockages on doors, fixes an animation issue when reverting a door open/close immediately after the player triggers a door open/close
Allow deploying storage monitors onto vending machines
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cherrypick language files and "realistic fall damage" option
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Throwing the last HL2 grenade maintains previous/last weapon for them grav gun grenade throws
Switch vgui.Create warning to ErrorNoHalt
Fix some more clipping and issues with getting stuck
Fix bones spawning in the wrong spot
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Optimized group add routine
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Rebuild manifest, should fix missing roadsigns
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