194,276 Commits over 4,079 Days - 1.98cph!
Stormy snow implementation
Merge from main#
55213 (in sync with halloween branch)
merge from main (before destroyable roadsigns merge)
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Much better collisions by having a central capsule which does proper traces instead of just pushing bones outside (no teleporting through this capsule)
Increase icon sizes even more
Update item icons
Fixed rotation issue on a spike
Fix compilation on IndividualSpawner custom editor
Merge destroyable roadsigns -> Main
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A fair amount of roadsigns are used for decoration on monuments, stuck into other models or even used as signs on walls with the pole hidden. Reintroduced static roadsigns and set all signs in the game as destroyable or not on a case-by-cases basis
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New system for roadsign spawners to check for available space, other models moved to world layer, checked through all signs for any spawn issues, final cleanup
Fixed some road models not being on the world layer with the rest of the road content
Added "enable realistic fall damage" option to "start new game" for Sandbox
Fixed an infinite loop with CAI_TrackPather on ep2_outland_11a (and possibly other maps/places)
Increased precision of angrotation for all entities for fix prediction errors when walking on props
Nicer error message for steam error 18
Removed noise generator from old snow for perf.
Nixed X offset on snow emission
Testing out improved??? way of creating and storing group definitions
CSoundPatch:SetDSP now works while the sound is playing too
Added Player.Set/GetMaxArmor
new projected texture inputs/keyvalues
info_particle_target as alias of info_target
prop_dynamic_glow as alias of prop_dynamic
Color correction volume simple multiplayer support
player setmodelscale fixes
cherry pick non networking related changes
Fixed child panels not updating their skins when calling Panel.SetSkin on their parent
Rain impact improvements.
More voluptous mild snowfall.
Snowflakes stop rotating on impact.
Lightning cloud highlight texture set to high quality.
Fog multiplier in climate.prefab
mega grav gun networking
increased steam.inf
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
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spike cost and protection tweaks
Some progress on enhanced collisions
Refactoring group creation methods
trophy - volumes, crafting cost, layers, cannot lock, ground watch
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Some roadsigns don't have space to spawn as they're up against a wall, stuck in something etc. Added per-spawner settings on whether to check for space when respawning
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