195,835 Commits over 4,110 Days - 1.99cph!
Bandit town regression fix WIP
Prefab/mat merge fixes
building blocks scenes backup
Enable mipmaps on new icons
Add control help UI to the camera overlay
Refactor zoom to be stepped instead of mouse controlled
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Kepp these changes on x64
Updated TTT: Fixed Duck key while spectating in roaming mode teleporting you to last spectated player (Community)
reload language on client, not server, oopsie
Reload language files just before Lua gets initialized, instead of just after
Debug prints for a certain network related crash
when you forget 1 file after commit
Fixed bad direct calls to PerformLayout() part 2 - InvalidateLayout( true )
Fixed bad direct calls to PerformLayout() part 1 - Baseclass calls
Added NextBot.OnEntitySight and NextBot.OnEntitySightLost
Fixed airfield regression & related prefabs.
fixes, prefab refactoring..
Re-arranged some prefabs structure around
Custom normals pass on models that required it
Closed some holes in the metal tier roofs
building blocks scene backup
Updated Hapis Island vehicle_parts spawners
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Reduced barricade health, decays even faster, higher crafting cost
Added icons for flash, filters and roll + minor viewfinder adjustments
Add zoom factor and photo counter to the instant camera UI
Fix toasts not resizing to fit their contents
surface.DrawTexturedRect(UV) works with poster command nicely
surface.DrawCircle looks less shit and it's color argument is now optional
Fixed a crash issue with Nextbot's vision module
Lua Nextbot's vision module get's created on Spawn
Use TransColor, not TransAlpha for prop fading
Moved static prop lighting update to a separate argument of util.RedownloadAllLightmaps, hopefully fixed a rare crash with it
"stack" argument for OnLuaError
roof.triangle.up.top.line models and prefabs setup
swimwear and sunglasses source
assigning temporary prefab to triangle roof up top line
re-linking conditional prefabs - end