136,034 Commits over 4,444 Days - 1.28cph!

5 Months Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
boatai_balance_changes -> main
5 Months Ago
changes on crickets ambience values and storm ambience audio volume
5 Months Ago
main -> boatai_balance_changes
5 Months Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
5 Months Ago
travelling_vendor_vis_fix -> main
5 Months Ago
meds box folder struct b
5 Months Ago
meds box folder struct a
5 Months Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
5 Months Ago
merge from naval_update
5 Months Ago
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
5 Months Ago
Setup AI sleeping on islands, not working, still figuring out why
5 Months Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
5 Months Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
5 Months Ago
ran manifest and localization
5 Months Ago
food box corpse added, model updates, prefab updates
5 Months Ago
food box prefab updates
5 Months Ago
exported a version of w paintball gun rig without wee little ballz
5 Months Ago
Merge from main
5 Months Ago
merge from sks_skinviewer
5 Months Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
5 Months Ago
Compile fix
5 Months Ago
Lighting transition.
5 Months Ago
Clean: reclaim occludees name Tests: compiles
5 Months Ago
Fixed the issue with photo frames having the photo rendering on the frame
5 Months Ago
merge from main
5 Months Ago
merge from vending_cluster_pool_leak_fix
5 Months Ago
merge from sks_skinviewer
5 Months Ago
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
5 Months Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
5 Months Ago
Added SKS to the skin viewer
5 Months Ago
Bugfix: OcclusionGroups - make subscribers leave occlusion group once player leaves it - add similar logic to subscribing to a cell This fixes the new unit test, but trips up the old (though I feel the asserts there might be wrong, need to double check). Will validate, but likely will rewrite new logic to be simpler. Tests: unit tests
5 Months Ago
Merge from naval_update
5 Months Ago
merge from main
5 Months Ago
Removed inactive couch from ghostship, it was getting the way of the locked crate spawn.
5 Months Ago
merge from "paintball_gun_tests"
5 Months Ago
ran manifest, ran icon manifest, ran localization
5 Months Ago
box armour item, prefab, icon, matrix
5 Months Ago
box armor naming
5 Months Ago
subtractive merge (sorry about that)
5 Months Ago
merge from paintball gun test
5 Months Ago
merge from paintball gun tests
5 Months Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
5 Months Ago
Removed Linq usage from UpdatedVisibleHolsteredItems, saves some GC
5 Months Ago
Replace TravellingVendor's FetchTargets Vis lookup with a quick iteration over subscribed connections, shuold be faster (in theory, couldn't reproduce slow physics in the editor)
5 Months Ago
Merge from main
5 Months Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
5 Months Ago
Merge from main Conflicts on w_sks_rig.fbx and associated meta file, used the version from main as that's technically the latest but this will stomp the changes made in 129608 (29/08/2025) Auto merge PlayerModel.cs conflict
5 Months Ago
Merge in error spam scene fix.