250,156 Commits over 3,959 Days - 2.63cph!

4 Months Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
4 Months Ago
Version PackageFind Find2
4 Months Ago
Update: SaveViewer triggers loading on changed event - Also disabe the export buttons if no valid save is loaded Allowed to get rid of an extra variable and a first-run exception Tests: loaded large save game multiple times, all func still worked
4 Months Ago
Merge from ai_wolf_iteration
4 Months Ago
Tweak positioning of ColorPicker popup
4 Months Ago
Bugfix: avoid parsing invalid paths in SaveViewer Tests: tried to use a malformed path
4 Months Ago
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4 Months Ago
Replace ColorSampler with rewritten c# version, refresh eye dropper UI https://files.facepunch.com/solw/2024/September/04_11-55-DisgustingTaruca.png
4 Months Ago
Fix sense refresh time not accounting for budgeting delaying refresh
4 Months Ago
merge from dropped_item_perf_improvements
4 Months Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
4 Months Ago
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4 Months Ago
Bugfix: Avoid leaking protobuff entities in SaveViewer Tests: loaded a save multiple times
4 Months Ago
Clean: remove redundant code in SaveViewer Tests: filtered a small save
4 Months Ago
Improved icelakes blend map textures
4 Months Ago
Update Apis Lets make this less complicated Clean account/login Move rating api Use FastTimer here Custom DelegatingHandler for api calls - adds retries, logging, auth
4 Months Ago
merge from store_wallpaper_page
4 Months Ago
Make senses tick instead of being evaluated on demand On demand senses are harder to debug and visualize, as well as only causing a minor performance gain Ticking is more predictable performance wise and easier to keep track of in the frame budget Senses tick faster if a player is near the NPC
4 Months Ago
Wallpaper pack naming
4 Months Ago
Bugfix:SaveViewer no longer constantly filters - Also clear up cached results when user clears save file path Tests: stepped through the code, confirmed execution happened only once
4 Months Ago
Update: Migrating ConvertSaveFile func to SaveViewer - Removed old CovertSaveFile Tests: checked sorting works on a small save, export generates valid csvs
4 Months Ago
Update .gitignore Block out
4 Months Ago
Move package rating api Formalize login params Login return
4 Months Ago
Wallpaper Starterpack item
4 Months Ago
merge from main
4 Months Ago
WIP
4 Months Ago
Corrected error in normal calculation Calculation of normals from partial derivatives of wave functions, small error in my maths on z-component is now corrected.
4 Months Ago
merge from main
4 Months Ago
Wallpaper page media, description
4 Months Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
4 Months Ago
Api updates Stats format Login2 test Clean favourite api Adjust api logging levels
4 Months Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
4 Months Ago
Leaderboard backup, run #13684
5 Months Ago
Fixed triggerHeight not being set in builds
5 Months Ago
Merge from world_update_2
5 Months Ago
Merge from world_update_2/waterwell_update
5 Months Ago
Another pass on vending orders
5 Months Ago
Remove some old hacks to fix save games (again)
5 Months Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
5 Months Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
5 Months Ago
Fix Play Button on Game Modal not working as intended for Quick Play games
5 Months Ago
more music
5 Months Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
5 Months Ago
Merge from parent
5 Months Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
5 Months Ago
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5 Months Ago
util.IntervalTimer (#2086) * Update util.lua - Added new function util.IntervalTimer, this is an IntervalTimer as found in the source SDK * Update util.lua * Update util.lua - Merged util.IntervalTimer with util.Timer * Update util.lua - Undo a change made to the util.Timer Started function * Update util.lua - Remove IsLessThan and IsGreaterThan functions from the util.Timer metatable * Update util.lua - Add missing comma * Update util.lua - Changed the return value of GetElaspedTime to -1.0 if the timer hasn't been started - Changed the util.Timer function to call the Start function upon creation * GetElaspedTime returns correct time after timer stops --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
5 Months Ago
Package and leaderboard apis
5 Months Ago
Fix terrain paint compute shader num threads, double the size of the brush so it matches the preview Balance weights on imported splatmap, bias against alpha
5 Months Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis