192,975 Commits over 4,049 Days - 1.99cph!
Dont allow pushing the siege tower if your parent entity is the tower
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merge from analytics_voice_chat -> main
Add analytics for how long a player spends talking
- include in client analytics
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
Revert "Added 32bit holly lib"
It doesn't actually work, I was testing the 64bit version because the launcher auto selected it, oops
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Merge from peacekeeper_turret_hostile_warning_ui
Removed some unneeded code, debug spam.
merge from 2d-flickering-workaround
Minor code fixes and cleanups
Fixed many compile warnings
Fixed a small memory leak in gamemode .txt file parsing
Potential micro optimizations in localization loading
More code clean ups
Fixed a small memory leak with saving presets (preset library)
Fixed small potential memory leak with creating Lua bone followers
Minor code fixes and cleanups
Fixed many compile warnings
Fixed a small memory leak in gamemode .txt file parsing
Potential micro optimizations in localization loading
More code clean ups
Fixed a small memory leak with saving presets (preset library)
Fixed small potential memory leak with creating Lua bone followers
Wolves will not respond to a howl from a wolf that doesn't belong to their pack
This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
merge from wire_slack_fix
Reverted wire length 'fix' from
107563
mini crossbow viewmodel anims updated
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When using SetPath, don't update the path if it didn't change
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
merge ice_sculpture->Aux2
Added missing prevent buidling to catapult constructable prefab
Can't pull/push a mounted ballista
Catapult - updated reload anim (moves slower as it reaches full tension)
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume
Was happening when deploying siege weapons, amongst other large deployables
Add a separate turret warning icon.
Move UI code to a specific turret icon script.
Fix client compile issues
fixed nre on client loading of sculpture
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merge ice_sculptures->Aux2
Implemented new catapult reload animation
Fix "missing sound common/null.wav" when throwing grenades
Gravity Gun consistency improvements
Fixed mass-adjusted punt forces being applied to Mega Gravity Gun
Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none` physics interaction
Set the particle orientation in Editor on creation
Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list.
Fix month checking for loading screen
Remove Ep1, Ep2 and Lost Coast mounting
All of those are now part of the Half-Life 2 mounting option
Rename "Operation was aborted by an application callback" error
Fixed some more crashy issues with particle constraints
Added ability to override precipitation particles
It will not be functional yet due to networking changes being required
Added PhysObj:GetIndex
Add particle name to "unimplemented sprite renderer" warning
Force tool classnames to lowercase at all times
Fixes garrysmod-issues/issues/6078#issuecomment-2482015121
Apply potential filesystem micro optimization
Implement `origin` for `playlooping`/`playrandom` in soundscapes
Also 'ambientoriginoverride' for "playsoundscape"
Do not apply spawnmenu names to map NPCs in kill feed
This code is too error prone unfortunately
Pull Requests (Community Contributions)
* Micro optimization for Entity.__index
* Micro optimizations for team library
* Fixed "Bad SetLocalOrigin on gmod_hands" warning
Stop shipping Commentary Editor for -tools
Stop shipping Commentary Editor for -tools
Merge: from soundmodulator_leak
- Fixed sound leaks from quickswitching scenarios
- Fixes wrong loop sound being played when coasting on a pedal bike
- Fixing flamethrower not playing sound when quickswitching while holding fire button
- Fixing pilot sound not played on taking out a flamethrower
- Recycle footsteps when their sounds end, instead of potentially incorrect preset time
Tests: played with a lot of weapons and vehicles while monitoring sounds via audio.printsounds and log.level Audio 2
merge ice_sculptures->Aux2 + codegen
Added 2 new spawnflags to env_player_surface_trigger
Do not IsValid the ident in hook.Add/Remove
The check was added solely to print an error for invalid types, but NULL entity is still an entity
Added light_directional & some other VRAD changes
There are also changes to do with displacement lightmaps from CS:GO, supposedly should be better between brushes/displacements, but I couldn't find any differences.
New inputs to game_text and game_player_equip
SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2 for game_text
TriggerForAllPlayers and TriggerForActivatedPlayer for game_player_equip
Added skybox_swapper entity
Remove scratchpad from game builds
Also remove bloodspray concommand
Added particle-based func_precipitation types
Added missing materials for legacy Ash precipitation type
Implement precipitation blockers
These will not work yet, because networking incompatible changes are required.
Also added Cull by Model and Cull by RT environment particle operators
- Siege tower towing setup
- Added editor gizmos to towing visuals
- Added icon to siege tower
- Finalised basic constructable (added each of the build steps and relevant colliders)
jungle skin prefabs setup progress
Fixed .gma whitelist being different between game/gmad
Update net.lua - comment typo
Add all missing Portal 2 map icons
Fix more potential crash issues to do with particles
Make particle preview background slightly lighter (32,32,32)
Fixed more crashing issues to do with particles
ClientSignOnStateChanged is no longer called for HLTV clients
util.IsValidModel uses meshcount to determine useless models
If mesh count is 0 - it's a useless model, instead of using hardcoded model name substrings. This fixes certain valid models being unable to be spawned in Sandbox
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
actual client compile fix
Implemented catapult incendiary ammo model
Updated icon and recipes
Naming