192,975 Commits over 4,049 Days - 1.99cph!

5 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
5 Months Ago
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5 Months Ago
drawbridge lods
5 Months Ago
Merge from main -> aux3
5 Months Ago
merge from analytics_voice_chat -> main
5 Months Ago
Add analytics for how long a player spends talking - include in client analytics
5 Months Ago
Phrases
5 Months Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
5 Months Ago
Revert "Added 32bit holly lib" It doesn't actually work, I was testing the 64bit version because the launcher auto selected it, oops
5 Months Ago
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5 Months Ago
Added 32bit holly lib
5 Months Ago
Merge from peacekeeper_turret_hostile_warning_ui
5 Months Ago
Removed some unneeded code, debug spam.
5 Months Ago
merge from 2d-flickering-workaround
5 Months Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
5 Months Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
5 Months Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
5 Months Ago
merge from wire_slack_fix
5 Months Ago
Reverted wire length 'fix' from 107563
5 Months Ago
mini crossbow viewmodel anims updated
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
5 Months Ago
When using SetPath, don't update the path if it didn't change
5 Months Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
5 Months Ago
merge ice_sculpture->Aux2
5 Months Ago
Added missing prevent buidling to catapult constructable prefab
5 Months Ago
Can't pull/push a mounted ballista
5 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
5 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
5 Months Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
5 Months Ago
Fix client compile issues
5 Months Ago
fixed nre on client loading of sculpture
5 Months Ago
▋▇▉▊ ▆▍▆▄█▉▄▇ ██▄▆█▆▋▋▆▌ ▅▇▉ ▇▊▋ ▅▊▉▆▉▆▆▊▍▉█ ▍▄ ▄▍▆▇▌█▉▄▉█▄▉▌.▇▍▆▅▄▌▇▉. - ▍▋▄ ▌▋▅▅▇▆.▍▌▋▊▅▌▍▄.▋▌▄▋_▉▅▉▊▋▍▇█_▌▉▉▊█▅▆▅█▄▇ = █.▊▇ (▉▅▋▅▅▄ ▇▄▇▄▆) ▌█▉ █▅▍▆ ▋▌█▇▆▅▅▄▊▋▊▊▉▉▄▅▊▇▍▊▌ > ▇ ; ▅▌▅ ▉▇▊▋▋▋▆ - ▅▄▋▋▍▅▍▉ ▍▄█ ▊▇▊█▊▋▆ ▍▄▆▆█▇▋▉▅▋▌ ▉▆▌▍ █▉█ ▌▆▆███▋▋▍▉-█▉▄▊▌▉▌▊.▄▌▊▇▄▇▄▅▋▇▌▉▊ ▍▅▍▌▉▍▉▊ ▌▉▋ █▅▅▊▋▆▊▊▄▇█▊▌ ▉▅▍█▆▋ (▇▌█▍██▄▌▇ ▊▇▍▅▆▌▍▍▅▇██▋ ▅█ ▇▉█▅▆▇▍▅ ▇▅▆▌▄▆▊▆▊█▇▄▋▇)
5 Months Ago
merge ice_sculptures->Aux2
5 Months Ago
updated entity bounds
5 Months Ago
Implemented new catapult reload animation
5 Months Ago
Fix "missing sound common/null.wav" when throwing grenades Gravity Gun consistency improvements Fixed mass-adjusted punt forces being applied to Mega Gravity Gun Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none` physics interaction Set the particle orientation in Editor on creation Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list. Fix month checking for loading screen Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Rename "Operation was aborted by an application callback" error Fixed some more crashy issues with particle constraints Added ability to override precipitation particles It will not be functional yet due to networking changes being required Added PhysObj:GetIndex Add particle name to "unimplemented sprite renderer" warning Force tool classnames to lowercase at all times Fixes garrysmod-issues/issues/6078#issuecomment-2482015121 Apply potential filesystem micro optimization Implement `origin` for `playlooping`/`playrandom` in soundscapes Also 'ambientoriginoverride' for "playsoundscape" Do not apply spawnmenu names to map NPCs in kill feed This code is too error prone unfortunately Pull Requests (Community Contributions) * Micro optimization for Entity.__index * Micro optimizations for team library * Fixed "Bad SetLocalOrigin on gmod_hands" warning Stop shipping Commentary Editor for -tools
5 Months Ago
Stop shipping Commentary Editor for -tools
5 Months Ago
Merge: from soundmodulator_leak - Fixed sound leaks from quickswitching scenarios - Fixes wrong loop sound being played when coasting on a pedal bike - Fixing flamethrower not playing sound when quickswitching while holding fire button - Fixing pilot sound not played on taking out a flamethrower - Recycle footsteps when their sounds end, instead of potentially incorrect preset time Tests: played with a lot of weapons and vehicles while monitoring sounds via audio.printsounds and log.level Audio 2
5 Months Ago
merge ice_sculptures->Aux2 + codegen
5 Months Ago
Added 2 new spawnflags to env_player_surface_trigger Do not IsValid the ident in hook.Add/Remove The check was added solely to print an error for invalid types, but NULL entity is still an entity Added light_directional & some other VRAD changes There are also changes to do with displacement lightmaps from CS:GO, supposedly should be better between brushes/displacements, but I couldn't find any differences. New inputs to game_text and game_player_equip SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2 for game_text TriggerForAllPlayers and TriggerForActivatedPlayer for game_player_equip Added skybox_swapper entity Remove scratchpad from game builds Also remove bloodspray concommand Added particle-based func_precipitation types Added missing materials for legacy Ash precipitation type Implement precipitation blockers These will not work yet, because networking incompatible changes are required. Also added Cull by Model and Cull by RT environment particle operators
5 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
5 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
5 Months Ago
jungle skin prefabs setup progress
5 Months Ago
manifest
5 Months Ago
Fixed .gma whitelist being different between game/gmad Update net.lua - comment typo Add all missing Portal 2 map icons Fix more potential crash issues to do with particles Make particle preview background slightly lighter (32,32,32) Fixed more crashing issues to do with particles ClientSignOnStateChanged is no longer called for HLTV clients util.IsValidModel uses meshcount to determine useless models If mesh count is 0 - it's a useless model, instead of using hardcoded model name substrings. This fixes certain valid models being unable to be spawned in Sandbox
5 Months Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
5 Months Ago
actual client compile fix
5 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming