192,973 Commits over 4,049 Days - 1.99cph!
Include System reference, fixes compile error
Revert all cockpit prefabs to their version from main
Reapply socket change
Underwater visibility increase.
merge from queue_improvements
merge from analytics_rcon_improvements
Fix compile errors on client
merge from analytics_identity_mgmt
Added unloadweapons command
First pass of gun tests: deploy, aim, reload, fire, examine
Fix anim montage generation not properly ignoring locomotion anims
SimpleBuildingBlock upgrading wip
Add debug commands for visualizing NPC acceleration, deceleration and gait
Fix wolves suddenly stoppinng when fleeing
Fix wolves that keep eating or chilling while their pack members are fighting nearby
- Fixed SlotMachine analytics not including multiplier
- Better error reporting on analytics bulk uploading
- Fixed a memory leak in analytics when creating the upload client failed
- Added ability to specify a file to load convars from in the editor GameSetup
Mere from peacekeeper_turret_hostile_warning_ui
Double the warning radius, only show turret marker if hostile.
Added NotifyLOD to car radio so it turns off based on distance
Fixed incorrect audio mixer group on sound source
Fixed missing static sound player
Rotate temp art
merge from qol_variable_zoom_scope -> main
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉
- ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊
- ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
merge from qol_variable_zoom_scope -> main
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease
- if you are a power user feel free to move to mouse buttons
Allow new zoom keybinds to also work with binoculars
- binoculars will still work with left click to switch zoom level as before
Add zoom keys to options menu
- switch zoom (like binoculars)
- increase zoom
- decrease zoom
Fixed T1 shell ejection not working.
Change the 16x scope -> variable zoom scope
- acts like binoculars where it has 3 different zoom levels
- 4x, 8x and 16x zoom
Removed old commented-out code
- WIP audio source setup
- Radio now turns off when the engine turns off
- Setup radio play interactions, sfx and the 3 default stations
Fixed ore tests following the recent hot spot changes
merge from qol_dropbox_new_slots -> main
Fix item filter on mailbox input
Fix mailbox loot panel after splitting into two inventories
Increase dropbox from 1 input slot -> 4 input slots
Create a different loot panel for dropbox vs mailbox considering different number of slots
Split dropbox code into two different inventories instead of filtering slots based on input / storage
- fixes items right clicked into dropbox storage going into dropbox input slots
- fixes industrial able to push/pull from dropbox input slots
Merge from discofloor_rotation
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile
Uses a new applyPostRotationSnapping option on the attraction socket mod