200,808 Commits over 4,171 Days - 2.01cph!
BehaviourGroup cleanup, editor tweaks to support goals and fix DSE params issue
Nametag performance tweaks
Tighter player model LOD'ing
Profiling & optimisation
Save edited prefabs to disk when building
Cowboy - backhand volley stand, body & stretch anim source
Cowboy - backhand volley stand, body & stretch anims + metas
Added dives to owl controller
Updated anim scene
Added cowboy to anim viewer
Destroy the nametag properly
Fixed turret loot panel not using prefab icons
Fixed santas little helper skin not showing
Fixed blueprint sorting bullshit
Uncraftable blueprints have more alpha
On error or exception, show temporarily on screen
Bear has more health
Bear attack stronger
Wolf has more health
Wolf attack faster
Fixed entity send backlog when jumping between spectate targets too quickly
FOR FUCK SAKE wip alcohol pump
!A factory texture
status command is dev/admin only
- Creeper enemy basic test
Updated anim states
Added missing owl states
Fixed player nametag showing up when player is dead
Cheat reporter lets you choose a player to report
Ported StatLinkerSettings to StatLinkerParameters
Added top level Group Goals
FOR FUCK SAKE wip alcohol pump
FOR FUCK SAKE directional light set normal bias to 0
FOR FUCK SAKE rebuilt asteroid tile set
!A wip Fan model
improved the special fx on the m249 to show the little belt link pieces being ejected
Fixed "perf 1" not showing
Send the last few lines of console when reporting bugs/errors
Raven version use buildinfo hour float
Subtracting
12751 - NRE in MiningQuarry.Start()
Reapply
12751 - Fix Quarry engine sound not being marked as a looping sound.
* Fixed clientside SteamID spoofing
* Switched spammy serverside console output to DevWarnings
* Attempted blind crash for for TestHitboxes crash
Automated Linux Build #108
Automated Windows Build #108
Automated Linux DS Build #108
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rigged up the semi_auto rifle
UE starter content. Some Vive calibration.