200,446 Commits over 4,140 Days - 2.02cph!
Added Vsync toggle in options
Cowboy - updated smash, added body & stretch
updated serve walks ( now travels further)
Cowboy - updated smash, body & stretch, serve walk source ( now travels further)
Custom billboards mesh with pivot at the bottom, fade out clouds atlas texture, TOD tweaks
Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)
Break BC if entity from BCD is nulled
- Playership prefab merge/rebuild
PerceivedUnitData IsPercieved bool to aid in threat tick gating
Lowered Unit+Morale.TickMorale tick drain rate
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
- Fixed the ghosting effect on muzzle flashes
- Playership prefab rebuild
Disabled host_thread_mode ConVar - it always crashes when set
AvatarImage elements no longer leak memory
Automated Linux Build #198
Automated Windows Build #198
- BreakApart script can now specify if the order should be random or not, and the order is now correct
Automated Linux DS Build #198
- Added shoulder slots to PlayerShipModels
- Rebuilt playership prefab
Fixed invisible static bushes
Fixed PrefabInstantiate culling itself in standalone builds (I think)
Fixed a bunch of issues with the option UI
Fixed water GraphicsOption not working
Added GraphicsOption.Grass
Caught an NRE in BehaviourChain
Gating grass graphics option toggle
Save graphics preset + quality level in player prefs
Added some sanity checks when opening files
Added Lua string pool for C++->lua gamemode/ent/swep/panel hook names
Automated Linux Build #199
Automated Linux DS Build #199
Automated Windows Build #199
- Started EntityEvents system for reporting events for animation etc
- Big purge of BaseEntity and related dead code
Quality settings tweaked, max lod bias down to 1
CreateClientConVar is meant to be shared because of an old bug
Fixed manual panel painting
Fix typo 'Think' -> 'Tick'
Automated Linux Build #200
Automated Windows Build #200
Automated Linux DS Build #200
Profiler hooks for Condition.Evaluate and Consideration.Score