200,015 Commits over 4,140 Days - 2.01cph!
dead anims for animals, but not working quite right as they still loop the dead anim again
missed one anim from last checkin
Automated Windows Build #237
Automated Linux DS Build #237
Prefab adjustments (rock_small)
fix for heli not doing damage in some situations
Clutter rocks are clientside decor (perf, collider count)
MaterialSetup can be pooled / used on dynamic decor
combat idle setup with first pass anim
human ouch anim has ouch sounds attached
Group's should remove units when they die now
Mood stat getter fix
Missing berry bush prefab re-made
Perceived Units should clear before reconstructing over surrounding units, else we'd be perceiving things "on the other side of the island".
Fixed shader related black river bug
Fixed water camera NRE
GitSync and "proper" fix for CRecipientFilter GetPlayers/GetCount
Automated Linux Build #238
- Fix for weird light prefab problem
Automated Windows Build #238
New stone, sulfur and metal ore world pickup models
Improved delta encoding of ragdoll bone positions/angles
Set origin when creating propspawn/entity_remove effects to fix PAS issues
Automated Linux DS Build #238
Linux server console error
Player viewmode flag override for bawng
- Changes to harvesting and stat carrying, so people don't starve themselves to death when they deposit food
Automated Linux Build #239
Automated Windows Build #239
Automated Linux DS Build #239
Color matched ocean and river
Fixed legacyGL/Linux water shader compilation errors
Fixed broken water SSR on GLcore/OSX
recovered waterfall foam shader
-camera doesn't lag behind moving units, and doesn't jerk on orbiting
Water script can pull various samples from TOD
Tinkering with water_edge_shore
- Lots of action work.
- Resource died event.
- People will now start harvesting a new resource location of same type when the one they've just deposited has depleted
Horizon billboards.
Random mat shit.
- Made a selection box. Visual only, doesn't select yet.
oops shader arithmetic derp
Flattened normals on the curved horizon plate because shading is lol.