199,605 Commits over 4,140 Days - 2.01cph!
loot tables + manifest + item costs (bucket/barrel)
Merged-in terrain shader shuffle/cleanup from prerelease
More water code cleanups + micro opts
Touched a few shaders just to be sure
Fixed compilation warning
waterbucket disconnect fix
Fixed collisions
Updated ProCore
Increased client per-frame message processing time
Fixed water/shore bug introduced in
14228
More compilation warnings
- Level loading screen fix
- Fxied bomb blast effect looping and not getting destroyed
Don't evaluate neighbour entity links until they're used
Log entity linking progress on server startup separately from the stability support initialization
Fixed camera depth mismatch affecting scattering on transparent surfaces
Fix for q1 parallax artifacts on steep rocks (#755)
Touched ocean and river shader
created side door, rear door, door hinges and mechanisms, roof, mud flaps, tail lights
UnitComponent implementation, ported Senses, Items, Attachments, Wearables and Aging so far
Renamed EntityPhysicsListener to PhsyicsListener, Added IPhysicsReciever, implemented by components that use triggers (senses so far)
Reduced PlayerCamera min distance to 50 (from 500)
Fixed pp scattering dx9 shader compilation error (#781)
Traits added to BeforeEditor
Added TraitSettingsEditor
File cleanup
Fixed pp scattering mask uv addressing in d3d9 (#781)
Removed old animal shaders, renamed Before/Animal3 to Before/Animal
Agent stores a list of of it's currently active modules, has methods for installing/uninstalling
Goal's optionally store a reference to their source module
Traits now install modules and apply effects
Added Lazy, Strong and Loner traits
fix for water barrels not destroying with foundation
Fixed building block placeholders being visible for a short time when placing a building block
Disabled far splats on terrain blend shader (affecting rocks/cliffs) on both d3d9 vs d3d11 to test perf discrepancy
added animations for the flamethrower's fuel gauge
Removed some building block overhead when entering a networking group
Tweaked client cycle time
▇▆▌▊█ "▅▇▇▇▋▉▇"; ▍▌▍ ▇▅█▄▄▉▉ ▍▉▇▄▄▇▊ ▇▇▉▄▊▇ ▄▍ ▇▋▉▇▇▅ ▊▊▅ ▌▄ ▌▋▇▋▋▋▉ ▋▆ ▇▇▇▅▍▊▍█▍▇▆█▌▇
TraitPickerWidget on TribeCreation UI
Added a bunch of placeholder traits + icons
Tweaked client cycle time (done with testing)
Load balancer per-frame time curve tweaks
Clutter layer updates (RUST-772)
Added clutter layer toggle to F1 dev tools
Tree entity client skin instantiation is load balanced
flamethrower implementation
building block balance
fireballs can merge