201,994 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
8 Years Ago
More env stuff and shader conversions
8 Years Ago
shade updates
8 Years Ago
lowered HQM available from heli/bradley gibs
8 Years Ago
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8 Years Ago
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8 Years Ago
Fixed another ArgumentNullException
8 Years Ago
vm bow - aiming fix
8 Years Ago
Seperators in the selected unit UI are now conditional based on the various widgets
8 Years Ago
Save
8 Years Ago
debris field markers appear on map where heli/bradley is destroyed (10m)
8 Years Ago
slightly lower chance of satchel duds bradley health reduced
8 Years Ago
flamethrower requires WB2 pants/hoodie one rarity lower ( 75 scrap ) snow/vagabond jacket one rarity lower snow/vagabond jacket cost 50 cloth instead of 200
8 Years Ago
UI tools, menu tinkering
8 Years Ago
Save
8 Years Ago
elite crates spawn every 2 hours instead of every 20 minutes launch site spawns 1 less elite crate elite crates spawn 2 definitions instead of 4 ( half as many items ) airdrop spawns much fewer high end rifles, more shotguns etc airdrop spawns more ammo airdrop drops turret instead of turret parts
8 Years Ago
BBQ for Tom!
8 Years Ago
More UI fuckery
8 Years Ago
more ui tweak
8 Years Ago
Fixed some rock profabs missing biome material object components
8 Years Ago
bradley spawns less frequently bradley effectively drops elite crates instead rifleammo/rocketammo from crate reduced slightly bradley health changed to 750 bradley starts healing after 10 minutes and takes 5 minutes to fully heal
8 Years Ago
More UI
8 Years Ago
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8 Years Ago
Fixed node hotspots cannot be seen during med-high fog (RUST-1777)
8 Years Ago
cluttery deployables spawn as blueprints in barrels instead of the object
8 Years Ago
Optimizations Env stuff
8 Years Ago
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
8 Years Ago
fix for radial marker skin approval bradley APC back to 1000 - better too hard than too easy missing explosion sprite texture
8 Years Ago
Back to previous near view ssao values
8 Years Ago
removed debug.log missing files
8 Years Ago
miner hat nre fix maybe
8 Years Ago
More tree stuff. Pre-cleanup.
8 Years Ago
Presumably fixed NRE in MaterialSwap (miner hat)
8 Years Ago
Cleaned 2gb+
8 Years Ago
Pre-merge
8 Years Ago
Back to main
8 Years Ago
Phone can kind of send messages to another phone now.
8 Years Ago
merge
8 Years Ago
hacky keycode double entry fix
8 Years Ago
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8 Years Ago
Making item receive task able to drop items into gang safes and so on
8 Years Ago
Enabled water SSR tracing behind objects to help mitigate visible gaps
8 Years Ago
Bug fixes and stuff
8 Years Ago
Improved some mission parameter stuff
8 Years Ago
Shared context mission work
8 Years Ago
Simplified - Decided missions don't actually need to know about THE package, and just knowing about the definition rather than the instance is enough. If missions end up with multiple packages, they can be different types (or the code can be updated).
8 Years Ago
Delivery mission task work
8 Years Ago
More
8 Years Ago
Missions
8 Years Ago
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