201,593 Commits over 4,171 Days - 2.01cph!
Fixed NRE in BasePlayer.UpdateHolsterOffsets
Unit portrait updates get requested on demand, cleaned up API
Potentially fixed ArrayTypeMismatchException in HttpImage
water_well_a mini monument progress
ActivityPopup uses queue for join requests
Fixed activity popup pausing the game whenever a join request is recieved
Potentially fixed UnityException in AsyncTextureLoad
Increased junkpile spawn attempts
water_well_b mini monument files prep
Remove BaseEntityTickable
Implemented network stream seek
Fixed exception in Skin.FromFolder
Potentially fixed InvalidOperationException in HttpImage
Fixed outdated API usage in HttpImage
Potentially fixed NRE in Planner.DoBuild
Fixed ArgumentException in bloom image effect
Fixed ArgumentException in bloom image effect
Only enable client exception reporting on official servers
Ported Building.Ownership to BaseEntity.Ownable
Added Unit.Ownership component
More activity conversion fixes
Conversation no longer implements ISimTickable
Combat no longer implements ISimTickable
Knowledge no longer implements ISimTickable
EntityCompnent generics signature refactored to include the type as first constraint (allows EntityComponent to hold a static list of all components of that type)
GridManager uses TaskHelper for influence and update ticks
Influence no longer implements ISimTickable
Fixed pubic skin-hair cap floating geo and added hairstyle 02 skin-hair cap, Seems to work with no visible seams.
Bodged observer shit, hard to keep this clean...
Fixed timers getting bad intervals
Fixed activity popup window being active by default
Conversations widget positions icons in LateUpdate
Player placed buildings get added to all tribe member's knowledge instantly
Placed buildings preview mesh uses different material
TerritoryLocationSelector robustness/optimisation
more texture/material , UI mini unit frame tweak
Move RunECS functionality in to EntityComponentSystem
EntityComponentSystem.Tick stops after doing every entity at least once in a frame, rather than at end of its list
merged scientists to main for testing
merge from /main/less_ticks
Fixed blackboard clearing properties