201,593 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Fixed NRE in BasePlayer.UpdateHolsterOffsets
8 Years Ago
Unit portrait updates get requested on demand, cleaned up API
8 Years Ago
Potentially fixed ArrayTypeMismatchException in HttpImage
8 Years Ago
water_well_a mini monument progress
8 Years Ago
ActivityPopup uses queue for join requests
8 Years Ago
Ai tweaks
8 Years Ago
Fixed activity popup pausing the game whenever a join request is recieved
8 Years Ago
Potentially fixed UnityException in AsyncTextureLoad
8 Years Ago
Increased junkpile spawn attempts
8 Years Ago
Tweaks
8 Years Ago
water_well_b mini monument files prep
8 Years Ago
Remove BaseEntityTickable
8 Years Ago
Implemented network stream seek
8 Years Ago
Fixed exception in Skin.FromFolder
8 Years Ago
Potentially fixed InvalidOperationException in HttpImage
8 Years Ago
Fixed outdated API usage in HttpImage
8 Years Ago
More Ai tuning
8 Years Ago
Potentially fixed NRE in Planner.DoBuild
8 Years Ago
Fixed ArgumentException in bloom image effect
8 Years Ago
Another small AI Tweak.
8 Years Ago
Fixed ArgumentException in bloom image effect
8 Years Ago
Only enable client exception reporting on official servers
8 Years Ago
Ported Building.Ownership to BaseEntity.Ownable Added Unit.Ownership component More activity conversion fixes Conversation no longer implements ISimTickable Combat no longer implements ISimTickable Knowledge no longer implements ISimTickable
8 Years Ago
EntityCompnent generics signature refactored to include the type as first constraint (allows EntityComponent to hold a static list of all components of that type) GridManager uses TaskHelper for influence and update ticks Influence no longer implements ISimTickable
8 Years Ago
All shelters are ownable
8 Years Ago
Fixed pubic skin-hair cap floating geo and added hairstyle 02 skin-hair cap, Seems to work with no visible seams.
8 Years Ago
Influence update stuff
8 Years Ago
Cleanup
8 Years Ago
NRE fix
8 Years Ago
Bodged observer shit, hard to keep this clean...
8 Years Ago
Fixed timers getting bad intervals
8 Years Ago
merge from /main
8 Years Ago
missed a using
8 Years Ago
Fixed activity popup window being active by default
8 Years Ago
Conversations widget positions icons in LateUpdate
8 Years Ago
Player placed buildings get added to all tribe member's knowledge instantly Placed buildings preview mesh uses different material
8 Years Ago
TerritoryLocationSelector robustness/optimisation
8 Years Ago
more texture/material , UI mini unit frame tweak
8 Years Ago
Move RunECS functionality in to EntityComponentSystem EntityComponentSystem.Tick stops after doing every entity at least once in a frame, rather than at end of its list
8 Years Ago
Merged from main
8 Years Ago
Some more ai tweaks
8 Years Ago
merged scientists to main for testing
8 Years Ago
merge from /main/less_ticks
8 Years Ago
Blackboard refactor
8 Years Ago
Fixed blackboard clearing properties
8 Years Ago
Cleanup
8 Years Ago
Fireball book.
8 Years Ago
8 Years Ago
More blackboard cleanup
8 Years Ago
Blackboard bits