201,533 Commits over 4,171 Days - 2.01cph!
rd1 of compile errors fixed
Added Building type environment volumes to all buildings in monuments
Scientist behaviour improvements
Hapis scientist setup at ME complete
Optimized foliage placement checks with lots of different foliage types
Adjusted forest splats according to Vince's guidelines
EntityInspection widget activation order fixes
Fixed a shit load of the easy errors
Scientists now move back to spawn if they've been out of range of it for a long enough time.
Forest rocks add stone splat around them
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)
Cleaning up some entity description stuff
Added MotionBlur graphics option
Added new Low quality setting
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Smoother cliff transition
fixed task list not displaying with certain resolutions
another highlighter optimization
Shit loads more error fixes
move base Warmup call to correct method
updated forest population rules in Temperate
Scientists should not move when crouched.
Tweaks to retreat cover vs flanking cover for Scientists.
More on ducked behaviour for Scientists.
Even more on ducked behaviour for Scientists
arctic pop
cave colors/reflectivity tweaks
Optimized TryWakeUpDormantAgents