201,527 Commits over 4,171 Days - 2.01cph!
Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
opportunity outcome calc fix
Willow bushes / meshes, textures, LOD's and billboards
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Restore spec for legacy nature/foliage shader
market tab now has owned / market lists
UIUnit_Market only shows buy button if it's not a player owned unit
set team colour to player team in player list of market
Moving tree stump / log textures to safety
Fixed more wall placement issues, snapping to existing walls
Deleted old unused tree assets
More fucking wall placement shite
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
Random gear, random gender options on unit debug spawner
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Launcher splash screen updated
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Fixed smoothness being zeroed
Debug spawner can specify the spawned unit's group's hostility to the player tribe
New Forest splat textures (Maybe not definitive)
merge from legacy foliage spec
Fix debug spawning UI error
tweaks to overgrowth materials - temporary until move to current foliage shader
It is no longer possible to give dead people gifts
Unlocks tidy up.
Progression Tiers now working.
More data.
Fixed some issues with default player commands and hostile human units (was setting as hunting target...)
Data browser shows assets that are not flagged as "game valid" in italtics
GroupProgression NRE fixes, data save
Tier unlock cleanup, console log
Global config toggle for scenario system/editor
Disabled auto-load last save in editor
ModInventory, added protobuf, serialization
Options save/load from json, screenshot file counter fix
Form generator cleanup + options support
Fixed options not loading from file
WIP detail card scrolling
Nuke configs on version change
Version++
disabled clicking modal background to close window
Willow bushes / tweaks, prefab setup and autospawn
Fixed navmesh rebake using existing data like a chump
Fixed button states in options widget
UIWidget now caches all child selectables and calls OnPointerExit when the widget is deactivated