201,519 Commits over 4,171 Days - 2.01cph!

8 Years Ago
more career ui
8 Years Ago
Converted HeldItem
8 Years Ago
more
8 Years Ago
Grid positions in entity debug view Minor senses tweak for easier debugging of entities from grid sample
8 Years Ago
Added Group Has Housing condition to Shelter tier
8 Years Ago
Converted HeldItem
8 Years Ago
vm crossbow wobble fix
8 Years Ago
Fixed ZoneEcology spawn routine starting handler coroutines instead of yielding to them ;x
8 Years Ago
ActiveItemController
8 Years Ago
Very important comment header consistency
8 Years Ago
wip mod list stuff
8 Years Ago
Group.Supplies maintains a list of all entity ids added to supplies Added InGroupSupplies condition, replaces all "X is within Y of Z" distance conditions
8 Years Ago
don't show enemy squad in career squad editor
8 Years Ago
Corpse stockpiling and hunting using the same target filters, which should stop people picking up a hunter's kill
8 Years Ago
FindCorpseToPickUp condition tweaks
8 Years Ago
Fixed potential NRE in debug spawner
8 Years Ago
actually fixed that NRE
8 Years Ago
CarryUnit removes the unit from its current container when applicable
8 Years Ago
Removed Patrol Goal from Human/Idle
8 Years Ago
Fixed CarryUnit detatch crap
8 Years Ago
wip mod panel, headers, list
8 Years Ago
Removed "being processed" condition from FindCorpseToPickUp
8 Years Ago
Hunting corpse management uses its own target filter
8 Years Ago
Fixed some UI widgets not being properly managed by modal state changes and sibling isolation
8 Years Ago
Added player building proxy meshes for reflection pass Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
8 Years Ago
more market wip
8 Years Ago
Ported the rest of the serialization methods. all untested.
8 Years Ago
more
8 Years Ago
Protobuf things for Raiding component
8 Years Ago
Scene backup
8 Years Ago
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8 Years Ago
Progress
8 Years Ago
Pre-spawn
8 Years Ago
Reverted the spell commit from yesterday
8 Years Ago
Character conversion work. See notes above 'Action subLateUpdate' in Character.cs for more info.
8 Years Ago
Character still has a bunch to do but not kinda works. You can walk around. Switching the default spawn to character instead of spectator.
8 Years Ago
Q to swap equipment sets (not currently working, code is setup though) Some belt stuff
8 Years Ago
Needed to add some #if SERVER flags around serializing to remove errors when in Client-only mode. We may be able to remove these later. Also fixed a bug in SingleUserInteractableEntity.
8 Years Ago
Updated PlayerInventoryProperties so sword, shield and staff start in the correct equipment slots
8 Years Ago
Ran CodeGen to make new button input work
8 Years Ago
Character interface stuff
8 Years Ago
Updated Data.dll with new primary/secondary containers Hopefully fixed the weapon disappearing bug Reduced belt size back down to 4
8 Years Ago
Merge from main
8 Years Ago
Merging equipment_slot_rework
8 Years Ago
market unit/mod tabs and views now work
8 Years Ago
more mod market wip more functionality for ModInventory
8 Years Ago
moved ModInventory out of Career and into CareerTeam. every team has a mod inventory, serialized/added to proto.
8 Years Ago
wip UIMod_Market add a mod to player team inventory on career creation for testing
8 Years Ago
ItemDesire now uses ItemFilterSet. Implemented WriteToBlackboard for all desire types. Cleaned up setting weight and momentum of Desires.
8 Years Ago
Nuked GroupHierarchy component, moved rank stuff to new Unit.GroupMember component Renamed Action to AIAction to stop annoying conflict with System.Action AI namespace shit