201,528 Commits over 4,171 Days - 2.01cph!

8 Years Ago
removed MachineProcessActionDesire
8 Years Ago
Removed MaterialTypeDefinition
8 Years Ago
Removed NetworkMessage, Converted all old NetworkMessages to new format.
8 Years Ago
Scientists now have an alertness level. Player movement, body state, distance and active light source affect how easily Scientists detect players. Scientist alertness level affect how easily they detect players.
8 Years Ago
Removed sun and moon from global reflection probe Added analytical sun and moon approximation to water reflections
8 Years Ago
CreatePhysCollideBox, PhysCollide:TraceBox
8 Years Ago
merge from ai_weapons
8 Years Ago
Registering message handlers
8 Years Ago
Touched water background shader (caustics)
8 Years Ago
.
8 Years Ago
Merge from main
8 Years Ago
vm anim source updates
8 Years Ago
Mitigated water shore flickering when temporal-aa is enabled
8 Years Ago
Merge from main
8 Years Ago
Tweaks to sun and moon highlights to preserve range and size
8 Years Ago
early out opt
8 Years Ago
merge from main
8 Years Ago
WorldTime boostrap, Item network message handlers.
8 Years Ago
Various pre-merge
8 Years Ago
tanning rack has skins and clothes ready to be stockpiles
8 Years Ago
stuff
8 Years Ago
better input checking for CreatePhysCollideBox/PhysCollide:TraceBox
8 Years Ago
Updated ASE Synced shaders with Rust Grabbed the imposter system and pines from Diogo/Damian
8 Years Ago
Converted foliage to roughness.
8 Years Ago
Mats.
8 Years Ago
Initial implementation of Progression Tiers.
8 Years Ago
current progress on haircaps, exported playermodel with uv2 channels on head and bodies, hairstyle 2, hairstyle 1, composite maps, disabled more automatic dye presets
8 Years Ago
skin approval fixed third person flashlight offset
8 Years Ago
Prepping terrain for trees WIP
8 Years Ago
Wall placement fixes
8 Years Ago
Ported NetworkEntityBehaviour methods, except for the old Serialize/Deserialize.
8 Years Ago
More
8 Years Ago
Further prepping for trees.
8 Years Ago
Fixed Owner init ordering issue
8 Years Ago
Added a primary equipment and secondary equipment ItemContainer to PlayerInventory 2 slots each Reduced belt size back down to 6 Updated Inventory Menu to point to the new containers
8 Years Ago
Add the csproj files for the new code generator. I think these were missed because Plastic was set to ignore *.csproj files, but the code gen won't run without them. I've stolen these from the test project.
8 Years Ago
Scientist alertness tweaks.
8 Years Ago
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8 Years Ago
8 Years Ago
modal container back button and click to close now enabled/disabled based on panel behaviour. hooked up modal containter title text more opportunity work
8 Years Ago
made meat rack NMO smaller to stop it from breaking item deposits
8 Years Ago
Scientists optimization pass
8 Years Ago
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8 Years Ago
Items A-B.
8 Years Ago
meat rack
8 Years Ago
League view can now display any league. League view league buttons now switch current league. Fixed mapid not getting set correctly for AI matches, map name + type now shows in results.
8 Years Ago
league table entries now show correct league badge
8 Years Ago
league tab button tweak
8 Years Ago
Fixed a bunch wall placement issues
8 Years Ago
Merged from reflection-fix