201,013 Commits over 4,171 Days - 2.01cph!

7 Years Ago
util.TableToJSON returns nil unless top-most element is an object or array
7 Years Ago
sponsor prefab update with button, mouseover stuff
7 Years Ago
Really basic framework for game modes stored in ScriptableObjects. Game mode is selected, loaded, and passed to connecting clients (via name). Bootstrap stores the data on all potential game modes.
7 Years Ago
UnitAttachments.TryAttach cleanup, BaseEntity.AttachedTo renamed to AttachedToItem for clarity. Updated debug drawer to clarity
7 Years Ago
No longer possible to stow an item that was dropped while stowing.
7 Years Ago
Cleaned up some current goal unsetting in DecisionMaker Made decision heap management consistent for various scoring methods in DM
7 Years Ago
added SeasonSponsorParams, set some placeholder values for them, use them in generating season league position sponsor offers, based on player's league.
7 Years Ago
added CareerUIUtils.IntToOrdinalString() updated COLeaguePosition to use ordinal strings for position objectives.
7 Years Ago
NPCs don't use foot ik
7 Years Ago
Fixed missing graphics in some of the loot panels. Added generic 4 and 8 slot loot panels.
7 Years Ago
added and hooked up a bunch of actions/callbacks for handling sponsorship selection
7 Years Ago
signing a sponsorhip deal now grants any signing bonus
7 Years Ago
Player building placement collision checks ignores the anchor view when snapping to existing walls Building UI anim tweaks
7 Years Ago
Fixed condition for nulling current goal
7 Years Ago
added wip DoTileDamage match action
7 Years Ago
sleep time curves should make people want to go to sleep earlier
7 Years Ago
stick stacks
7 Years Ago
Added a bit of aimcone to m92 for AI.
7 Years Ago
more tile burning stuff
7 Years Ago
Force tick on behaviour complete
7 Years Ago
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
7 Years Ago
tile dmg tweak
7 Years Ago
can't burn blank tiles
7 Years Ago
Junkpile scientists disabled by default. Military tunnel scientists enabled by default.
7 Years Ago
fix for weird sprint/aiming thing
7 Years Ago
slightly less health on scientist NPCs
7 Years Ago
AI Debugger revamp part 1
7 Years Ago
Playercorpses have a proper loot panel
7 Years Ago
skin approval
7 Years Ago
Clients can now reconnect bug free.
7 Years Ago
merge from main
7 Years Ago
chainsaw holster info
7 Years Ago
Merge from main
7 Years Ago
AI debugger progress Fixed out of range error in EntityManager.OnCullingGroupStateChanged
7 Years Ago
attempt to stop sticks clipping in the ground while walking
7 Years Ago
Sleeping player lootpanel
7 Years Ago
added a temp default squad for car1 map to allow for ctrl-t builds again
7 Years Ago
tile damage test data
7 Years Ago
FX stuff backup
7 Years Ago
More debugger shite
7 Years Ago
Temporary fix for AnimalSensesLoadBalancer MREs when switching server (editor)
7 Years Ago
Cleaning up Action/ActionChain and BehaviourChain state
7 Years Ago
FX backup.
7 Years Ago
dropping unneeded stuff to work DM and low priority
7 Years Ago
WIP
7 Years Ago
Refactored state handling from GoalPlanVariant downwards (through BehaviourChain, Behaviour, ActionChain and AIAction) to use a common AIStates enum
7 Years Ago
Compile fix
7 Years Ago
Moved BehaviourChain.Break's OnStateChanged invoke so we don't reset state before we've finished execution of any actions on break
7 Years Ago
Fixed Effect not starting it's ActionChain properly
7 Years Ago
Misc cleanup