199,390 Commits over 4,140 Days - 2.01cph!
Fixed some tooltips not showing
Unit inspector stats update every second
Blind attempt to find a crash in CCollisionEvent::ShouldCollide
Fixed FL_ANIMDUCKING not resetting when entering a vehicle
Fixed the custom use button trace to not hit the player
Restored Gib Model functionality of func_breakable from HL1
GitHub:
Added player.GetByAccountID( id )
Updated language files
Unit info widget shows active job name
Fixed Settlement.Inhabitants being empty
Supplies now tracks food supply in terms of number of meals.
Fixed some NaNs when Settlements have no inhabitants.
Fixed issues with input slot selection on doors and timer switches
Fixed settlement info hud appearing whilst placing another settlement
Supplies can now return a string describing the number of days of food remaining.
Second pass momentum scoring for AI targets.
Further steps toward not allowing movement while crouched for Scientists.
delta support for child structs
First pass on animals in water improvements.
Inspection widgets, tab types
Fixed tribe tracker not showing all selected units
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
Mostly character select work
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timer bugfixes
keycard implementation
card reader color coordination
More character select UI work
Trainyard puzzle flow improvement
Card readers glowing colors/intensity tweaks
Improvements to animals in water.
Improvements to target scoring momentum.
Updated names on scientist loadouts.
Increased Scientist threat memory.
Improved Scientist AI for unseen threats.
Navigation waits for pending paths a bit better.
fixed capture point tile topper NRE from playtest
Settlement info HUD progress, moved jobs foldout into the main widget, added new buttons.
Tooltip image support
Settlement inspector/management window boilerplate
Settlement UI shows housing as "value/inhabitant count"
Fixed a bullshit bug with list read / write generated methods.
chasing down charger attack NREs
Progress on improving Scientist searching for lost enemy targets.
Reversed animal swimming (they still slow down in water).
UIColorComponent -> UIStyleElement
Added support for UIStyleElements to take image sprites from their style config
Added global UI style shadow config and component management in OnValidate
Food supply tooltip uses Supplies.GetRemainingDaysOfFoodText()
minor draw distance improvements
Leaving a group is now managed per-Unit via the GroupMember component, various related cleanup