250,306 Commits over 3,959 Days - 2.63cph!
End caps now generate meshes.
Added cacti to decor spawn
Added kinematic rigidbodies to all cactus prefabs
Various cactus prefab adjustments
Time of Day update to 2.1.1 prerelease 2
Turned Sun Shafts resultions down to medium (fixes orange smear in editor)
Re-enabled horizon clouds (aren't broken)
added prefabs for the burlap shoes/gloves/shirt ( LOD included )
added LODs to the burlap gloves/shirt/shoes
Merge branch 'master' into networking
Merge branch 'master' into networking
clients can request to release control from the owner cabinet
clients can request to release control from the owner cabinet
added userprefs.meta to gitignore
added userprefs.meta to gitignore
fixed the wolf prefab on the MenuBackground scene
Fixed some clutter rock LOD distances. Added cacti files. Started on some desert environment settings.
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Prefabs/Cabinet.prefab
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Prefabs/Cabinet.prefab
Screens now automatically resize to match the aspect ratio of the game.
Screens now automatically resize to match the aspect ratio of the game.
Merge branch 'master' into networking
Merge branch 'master' into networking
Games can now specify their own resolutions and update rates.
Games can now specify their own resolutions and update rates.
Mesh now has tangentand therefore can have normals. Tweaked textures a bit. Fixed the straight segment bug
a control cabinet entity event is raised when a client clicks on one of the proxy cabinets if it's not already being controlled. If the owner cabinet isn't being controlled then it will change IsControlled to true and replicate the bool to other players
a control cabinet entity event is raised when a client clicks on one of the proxy cabinets if it's not already being controlled. If the owner cabinet isn't being controlled then it will change IsControlled to true and replicate the bool to other players
Fixed error in PlayerWalkMovement on levels without TerrainMeta
Added Burlap shoe + glove items
Temporarily removed the clouds while they are bugged.
fixed bug with the prone always being enabled; commiting the rest of the 3rd person grenade jog/run animations
Merge branch 'master' into networking
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Merge branch 'master' into networking
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Fixed camera juddering in the test game.
Fixed camera juddering in the test game.
working on revolver player anims
Some more graphics stream compression.
Some more graphics stream compression.
Added terrain collision resolve system for objects to pass through when entering caves
Increased the number of attempts to find a monument spawn location to 1000
Updates for gmad.exe:
* Updated premake4.lua to build the project with correct paths
* Added simple drag'n'drop support to gmad.exe
* The "out" path is now automatically calculated for both "extract" and "create" actions, if not overridden manually
* Removing triple output of addon files so now it only does so once
* Added proper help message