157,968 Commits over 4,566 Days - 1.44cph!

3 Years Ago
Add Position and Rotation offset to ViewmodelCameraAnimation component, works around any strange offsets coming out of maya Set up appropriate offset on minigun and disabled the FadeInTime
3 Years Ago
manifest
3 Years Ago
oilrigs s2p
3 Years Ago
swapped computer station for cctv desk in oilrigs
3 Years Ago
merge from sat tube branch for CCTV desk
3 Years Ago
Increase scientist timeout
3 Years Ago
Remove debug logs
3 Years Ago
merge patrol_helicopter_revision
3 Years Ago
Removed a few sneaky logs Codegen
3 Years Ago
Mere from main
3 Years Ago
Merge main
3 Years Ago
re-enabled detail layer on distant crates LOD
3 Years Ago
Fixed flickering on overgrowth billboards
3 Years Ago
merge from save248
3 Years Ago
oilrig's S2P
3 Years Ago
network++
3 Years Ago
merge from silo_elevator_door_fix
3 Years Ago
merge from Minigun_2024
3 Years Ago
merge from save248
3 Years Ago
Server startup fix
3 Years Ago
Add a ladder volume to harbor_crane_static S2P both harbors
3 Years Ago
Add new HideInPlayerPreview toggle on Wearable, enabled on minigun backpack
3 Years Ago
Missing meta file
3 Years Ago
Lift the bike a bit when holding sprint. To be improved (though engine limitation prevents us from doing full wheelies unfortunately - wheelcolliders always raycast downward with respect to parent rigidbody orientation)
3 Years Ago
Fix top elevator opening it's doors incorrectly when the elevator is called to the bottom floor and is already on that floor (again)
3 Years Ago
Potential fix for some elevator doors in NMS not working after a server restart Don't spawn the child door in ServerInit if Rust.Application.isLoadingSave, this is likely due to recent monument entity serialization changes This was resulting in a new, overlapping door getting spawned every time a server saves/loads
3 Years Ago
Comment out ping estimator editor spam
3 Years Ago
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3 Years Ago
Attack FX iteration
3 Years Ago
Add ViewmodelCameraAnimation component to the minigun viewmodel Add a FadeInTime to property to that component that fades in the effect over a given time, softens the impact of the starting offset in the source animation clip
3 Years Ago
Add a parent volume to the mesh ladder on the rotating cranes, prevents players falling off if they are on the ladder while it rotates
3 Years Ago
Adjusted rotation of static crane on harbor_2
3 Years Ago
phrases
3 Years Ago
merge from toolcupboard_retroskin
3 Years Ago
merge from fix_ping_estimation_null_tags
3 Years Ago
merge from fix_server_demos_disk_quota
3 Years Ago
compile fix
3 Years Ago
Merge main -> Bikes
3 Years Ago
Subtract 94930, there is now a more general sign fix
3 Years Ago
merge from Minigun_2024
3 Years Ago
merge from Minigun_2024
3 Years Ago
compile fix potential startup fix
3 Years Ago
Codegen
3 Years Ago
Fixed rotation viewing vector zero
3 Years Ago
checked in main
3 Years Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
3 Years Ago
merge from main
3 Years Ago
merge from Minigun_2024
3 Years Ago
merge from save248