30,713 Commits over 3,867 Days - 0.33cph!
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Merge from hood_and_cuffs
merge from wireisolation_fix
merge from hood_and_cuffs
merge from collapse_renderers_default
Merge from tutorial_map_fix
Fix client compile quickly before Jenkins notices
Merge from snow_effects_roll_back_and_meshLOD_conversion
Merge from snow_effects_roll_back_and_meshLOD_conversion
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
Merge Travelling Vendor -> Main
Travelling Vendor -> Main
Fixed RF receiver gibs scale
merge from searchlight_fixes2
Fixed some IO prefabs missing their main power slot input
Manifest update and minor test map corrupted reference fix
Fix compile error from "fix_shipping_container_batching"
merge from fix_shipping_container_batching -> main
merge from wire_slacking/optimisations
Fixed small and medium non-animated neon signs culling issue
merge from serverevent_commands
deleted ShipLightTest.prefab - old, outdated, loadtime impact
merge from savas_cull - minor loadtime and memory savings
Fixed server projectile visibility check sometimes returning false when it shouldn't
Fixed minicopter front wheel collider position
Adjust heli sleep threshold
Enforce delay between engine off and sleep checks
Use cdn hosted icons for Rust+ items instead of exporting them separately
merge from spawnview_command
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merge from optimize_asset_warmup_tunnels
Merge from hood_and_cuffs
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Merge from debugcamera_dof_save
Merge from debugcamera_dof_save
merge from qol_give_improvements -> main
merge from build_leave_bundles_symlink -> main
Removed unused retro TC localization tokens
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
merge from spawnview_command
merge from snow_effects_roll_back_and_meshLOD_conversion