branchrust_reboot/maincancel

32,819 Commits over 4,079 Days - 0.34cph!

8 Months Ago
merge from Halloween24
8 Months Ago
Merge from gesturepack
8 Months Ago
Fixed halloween hunt score announcement typo
8 Months Ago
Merge: from requesttrees_spike - Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early) Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
8 Months Ago
removed random water body
8 Months Ago
merge from halloween24
8 Months Ago
Merge from halloween24
8 Months Ago
merge from Halloween24
8 Months Ago
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8 Months Ago
merge from fix_crafting_queue_wrong_item
8 Months Ago
merge from planter_night_rainfall_fix
8 Months Ago
merge from launchsite_flow_fix
8 Months Ago
merge from dpv_fixes
8 Months Ago
merge to main surrendering_duck
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merge from frontier_hatchet_bc_fixes
8 Months Ago
merge from hempcolor
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Merge from thirdperson_orbit_cam
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Merge: from requesttrees_spike Removes the "server_requesttrees" lag spike on player connect by spreading out the processing over the next frames. Server owners can disable this via `TreeManager.EnableTreeStreaming 0` and adjust it's performance via `PlayerBudgetMS`, `UpdateBudgetMS` and `CellSize` admin servervars. Tests: Booted Procgen 6k world - took ~3.5min to stream entire world to a player at 10 server fps, with no visual deterioration.
8 Months Ago
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Merge from elevator_world_deploy_fix
8 Months Ago
Merge from set_local_player_visible
8 Months Ago
Merge from demo_shot_delete_fix
8 Months Ago
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8 Months Ago
divesite_despawn_fix -> main
8 Months Ago
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8 Months Ago
Merge fixes
8 Months Ago
radtown_spline_fixes -> main
8 Months Ago
patrolheli_orbitstrafe_fix -> main
8 Months Ago
radioactive_water_convars -> main
8 Months Ago
buoy_spawn_fix -> main
8 Months Ago
HCR viewmodel anim updates
8 Months Ago
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8 Months Ago
merge from /world_update_2/flashlightfixes/fulloverhaul/
8 Months Ago
merge from travelling_vendor_fixes_2
8 Months Ago
merge from patrol_heli_crash_filters