33,701 Commits over 4,140 Days - 0.34cph!
merge from distanceglowfix
merge from benchmark_fpslimit_fix
merge from car_radio_rpc_fix
merge from weapons_attachment_stats_updating
merge from fix_terrain_hole_clipping
merge from fix_primitive_typo
Merge from tutorial_baked_foliage_removal
Merge from pilot_hazmat_dlc
Use SetPositionAndRotation when taking a prefab from a pool
merge from slot_pooling_fix
Rebuild translations json (to fix server restart toasts)
Merge from more_worldgrid
Merge: from benchmarking_update
- Log results after single scene run
- Fix extra timers in results
- Fix scene load exception for no longer existing effects benchmark
Tests: ran benchmarks in editor
Fixed the rendering of the scene view when searching for an object in the hierarchy window
Merge: from camerarenderer_leak
- Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings
Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
Fixed flickering when viewing a prefab
Rewrite of the DeferredIndirectLightingPass class to make it more robust and prevent it from being disabled when it shouldn't be
merge from fix_listplayerreportcounts_command
merge from pilot_hazmat_dlc
merge from watch_tower_collider_fix
merge from LR300_mesh_fix
merge from fix_codelockskin_piplights
merge from reformat_restart_toasts 🍞
Merge from hardcore_refresh
merge from gpuinstancefix2
merge from glowdetection_tool
merge from glowdetection_tool
fix translate phrase placement in ServerMgr
merge domain reload to main
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restore textures.3.bundle from cs
126918
Merge from fix_ammo_contents_bug
Fixed a null ref coming from the DeferredMeshDecalRenderer