30,704 Commits over 3,836 Days - 0.33cph!
Merge from nametags_random_colour
Merge: from fix_hitinfo_pooling
Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
merge from geiger_counter_leak
merge from store-ui-dlc-pages
merge from VehicleFloorFix
merge from ArmouredPassengerColliders
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merge from survey_charge_lod
Edit flipped threshold a little
Car 'flipped' threshold is now around 80 degrees instead of 90
Togboat collider small edit
Additional collision primitive for rear of tugboat
merge from repairbench_icons
Merge from fix_debugqueue_cmd -> main
Merge from fix_io_budget_float -> main
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merge from empty_bind_fix
merge from world_model_scale_fix
convar_directory_folders -> main
helicopter_keep_damaged_fx -> main
timed_explosive_fx_follow_orientation -> main
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merge from LocomotivePushFix
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merge from nametags_random_colour
merge from ArmouredCockpitColliders
merge from CarLockLightFix
merge from spraycan_industrial_door_fix
merge from blockedby_toast_leakfix
Added killallplayers server convar. Kills any human players who are not in god mode.
merge from wallpaper - nre fix
merge from helicopter_orbitstate_nre
merge from workshopeditor_improvements
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merge from pingwarning_fix