30,704 Commits over 3,836 Days - 0.33cph!
merge from world_update_2 - Staging wipe
Merge from fix_barricades_tunnel_entrance -> main
Merge from fix_monument_scenes_map_gen -> main
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cherrypicking world_update_2/concrete_barrier_material_fix
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merge from cuffs_backpack_fix
merge from fix_backpack_learnbp
Merge from fix_monument_collider_cache_invalidation_2 -> main
merge from runtime_profling_pooling -> main
merge from runtime_profiling_raknet -> main
Merge: from pool_container_telem
Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
Merge: from /main/soundmodulator_leak
Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
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merge from fix_monument_scenes_client_entities -> main
Merge: from /main/clean_dead_code
Tests: upgraded half wall - it worked
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Subtracting S2P launch site (world_update_2 conflict)
update non-convex mesh tool to check for deployables that place onto slots without socket chekcs
bumped exception report message max size to 600 and tied it to a convar (can't be set lower than the original maximum)
- this codegen also includes the new servside ragdoll default convar from
104903
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Bugfix: Don't leak pooled lists in RunInRadius<T>
Thanks for the report!
Tests: ran admin commands that would generate a leak - no more.
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Merge from fix_barricade_launch_mounds -> main
Merge from fix_barricade_new_cliffs -> main
merge from fix_raknet_end_sample -> main
disable serversideragdolls by default due to server stall/freeze
Merge: from main/item_pooling
This fixers the NRE on server tick (and blocker for joining).
Tests: loaded a save that consistently produced NREs - not anymore
Update the liquid push targets if we encounter a push target that is no longer valid while moving water around
merge fix_train_tunnel_rain -> main
Merge: from item_pooling
This reintroduces pooling for Items while fixing the original bug that caused their backout.
Tests: build all modes in editor, tried to repro original bug - didn't happen.
Possible NRE fix in PushLiquidThroughOutputs
Merge: from itemcontainer_pooling
Fixes the "Double init of inventory!" assert on killing NPCs.
Tests: spawned scientist NPC, killed them - no assert logged, corpse still clothed and loot present.
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Merge from fix_minicopter_altitude_sinking -> main
Merge from fix_reserved_slot_kick -> main
Updating EAC setup / launcher
Merge: from itemcontainer_pooling
Tests: built all modes in editor, booted craggy - no asserts, loaded a save on procgen - no asserts.
Restrict storage barrel being able to be placed deep inside the world layer
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