branchrust_reboot/maincancel

33,700 Commits over 4,140 Days - 0.34cph!

27 Days Ago
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27 Days Ago
merge from fix_hardcore_spawning_mlrs -> main
27 Days Ago
merge from new_menu2
27 Days Ago
new_menu2 -> main
27 Days Ago
merge from new_menu2
27 Days Ago
merge overflowing weapon stats fix
28 Days Ago
new_menu2 -> main
28 Days Ago
new_menu2 -> main
28 Days Ago
new_menu2 -> main
28 Days Ago
Merge from tugboat_toot
28 Days Ago
Fixed ambient lighting when switching between items in your hotbar
28 Days Ago
Merge from compass
28 Days Ago
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
28 Days Ago
merge from tugboat_toot
28 Days Ago
merge from pilot_hazmat_dlc
28 Days Ago
Merge from foliage_transmission_shadowing
28 Days Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
28 Days Ago
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28 Days Ago
merge from new_menu
28 Days Ago
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
28 Days Ago
new_menu -> main
28 Days Ago
merge from fix_icon_generator_hide_during_render -> main
28 Days Ago
merge from new_menu
28 Days Ago
merge toggleable weapon stats display to main
28 Days Ago
merge from fix_icon_generator_hide_during_render -> main
28 Days Ago
More FoliageGrid null checks to try and fix errors on disconnect
28 Days Ago
fix dynamic accuracy weapon stat
28 Days Ago
Merge from compass
28 Days Ago
merge from fogmethod1 (sky branch)
28 Days Ago
Fixed SkinGlowTester NRE when generating skin icons
29 Days Ago
new_menu -> main
29 Days Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
29 Days Ago
merge from new_menu
29 Days Ago
Merge from ammocontainer_garbage
29 Days Ago
phrases
29 Days Ago
merge from save270
29 Days Ago
merge from new_menu
29 Days Ago
new_menu -> main
29 Days Ago
merge from new_menu
29 Days Ago
merge from new_menu
29 Days Ago
merge from new_menu
29 Days Ago
merge from new_menu
29 Days Ago
new_menu -> main
29 Days Ago
Merge from more_worldgrid
30 Days Ago
new_menu -> main
30 Days Ago
Fix tugboat lights LOD settings
30 Days Ago
new_menu -> main
30 Days Ago
Disable WearableRandomMaterial, was just an internal test
30 Days Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
30 Days Ago
merge from new_menu