branchrust_reboot/maincancel

34,753 Commits over 4,474 Days - 0.32cph!

32 Days Ago
S2P all floating cities, fixes missing mannequin meshes
32 Days Ago
Merge from industrial_dlc
32 Days Ago
Merge from mortar_prototype (fixes mortar animations)
32 Days Ago
Fix editor only NRE when playing first person sounds
32 Days Ago
Fix
32 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
35 Days Ago
merge from wiretool_cave_fix
35 Days Ago
merge from consoleinputfield_fix
35 Days Ago
merge from resourcedispenser_allocs
35 Days Ago
merge from skinviewer_viewmodel
35 Days Ago
merge from PlayerRigUpdate2
35 Days Ago
50cal_animation_improvements -> main
35 Days Ago
merge from torchholder_indsutrialtorch_fix
35 Days Ago
Phrase update
35 Days Ago
merge from premium_rebrand
35 Days Ago
deployable_snapping_settings_fix -> main
35 Days Ago
Merge: from alloc_clean_june2026 - Optim: amortise or remove 19 allocation sources Tests: on craggy, gathered resources, built a mini base
35 Days Ago
Some SprayCan null checks to fix client errors when multiple players are reskinning at once
35 Days Ago
Fix old scientists and animals ending up on roofs
35 Days Ago
merge from skinviewer_viewmodel
35 Days Ago
merge from industiral_dlc
35 Days Ago
merge from skinnables_icons_fix
35 Days Ago
merge from skinnables_icons_fix
35 Days Ago
merge from premium_rebrand
35 Days Ago
industrial_conveyor_network_optimize -> main
35 Days Ago
network_analyser_rebuild -> main
35 Days Ago
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35 Days Ago
Merge from props_usage
36 Days Ago
Fixed IconRender scene using the old UI input system module
36 Days Ago
merge from keyboard_layouts_fix
36 Days Ago
merge from premium_rebrand
36 Days Ago
merge from premium_rebrand
36 Days Ago
50cal_animation_improvements -> main
36 Days Ago
merge from fix_additional_projects_slnx -> main
36 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
36 Days Ago
merge from spraycan_reskin_refactor
36 Days Ago
merge from keyboard_layouts_fix
36 Days Ago
player_loot_mark_dirty_fix -> main
36 Days Ago
merge from PlayerRigUpdate2 (just texture metas)
36 Days Ago
merge from resourcedispenser_allocs
36 Days Ago
Merge: from buildcommand_allocs - Bugfix for enable_marker_teleport teleporting to wrong Z Tests: unit tests + enable_marker_teleport
36 Days Ago
merge from playerboat_beached_flipping_fix
36 Days Ago
merge from keyboard_layouts_fix
36 Days Ago
Clean: add root-level *.slnx to plastic ignore list Tests: plastic doesn't show it as a new file
36 Days Ago
Merge: from player_benchmark_improvements - New: added PlayerModelBenchmark scene that tracks rendering cost of new player model Tests: ran benchmark a couple times
Rin
36 Days Ago
merge from save285 - Staging wipe!
36 Days Ago
fixed BDU protection values switched
36 Days Ago
commiting a bunch of meta files plastic moaning about
36 Days Ago
ballistic armor condiction pass
36 Days Ago
Merge from tutorial_animator_fixups