branchrust_reboot/maincancel

36,191 Commits over 4,352 Days - 0.35cph!

27 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
27 Days Ago
merge from deepsea_fixes
27 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
28 Days Ago
merge from wire_shader_pixel_scaling
28 Days Ago
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28 Days Ago
Fix PartialMobileStaticGrid NRE on startup
28 Days Ago
Fixed store skin tile header text wrapping issue
28 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
28 Days Ago
Merge from bushfix
28 Days Ago
Merge from boxes_dlc
28 Days Ago
Merge from signalcomputercollider
28 Days Ago
Merge from mobile_grid_fixes
28 Days Ago
merge from deepsea_fixes
28 Days Ago
merge from deepsea_fixes
28 Days Ago
Merge from tunnet_netgroup_fix
28 Days Ago
merge from deepsea_fixes
28 Days Ago
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28 Days Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
28 Days Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
28 Days Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
28 Days Ago
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28 Days Ago
merge from indirect_instancing
28 Days Ago
merge from boxes_dlc
28 Days Ago
missed consolesystem commit for painting line tool
28 Days Ago
merge cannon_fuse_burn to main
28 Days Ago
Fix cannon handle spinning due to buoyancy.
28 Days Ago
merge from 144620 failed merge
28 Days Ago
merge from storepage_boxes
28 Days Ago
Apply the door fix to the unused boat door
28 Days Ago
merge from boxes_dlc
28 Days Ago
Fixed loot not respawning on deep sea ghost ships
28 Days Ago
merge from doors_deploy_fix
28 Days Ago
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28 Days Ago
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28 Days Ago
merge randomize_seed to main
28 Days Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
28 Days Ago
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28 Days Ago
Fix cannon jitter when reloading and firing at high ping.
28 Days Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
28 Days Ago
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28 Days Ago
merge cannon_fuse_burn into main
28 Days Ago
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28 Days Ago
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28 Days Ago
off_required_fix -> main
28 Days Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
28 Days Ago
merge from boxes_dlc
28 Days Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
28 Days Ago
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28 Days Ago
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
28 Days Ago
Reapply tutorial island mesh, apply correct orientation