35,381 Commits over 4,324 Days - 0.34cph!
▉ ▅▌▆▄▇ ▋▄▋▆ ▋▅▍▇▅▅█▆▋▍▅▊▆▄▇▉▅▍▄█▉▇▉▇▄▄▅▋▍▍▄▇▆
Only reset the render queue in RustStandardShaderGUI when the blend mode is set, as if you wanted a custom render queue value, it would reset each time any shader property was changed
reject player boat push from ladder
merge from better_steeringwheel_clipping
- compile fix
merge from better_steeringwheel_clipping
merge from deepsea_heightmap_clearing_fix
Merge from artist_pack_dlc
pt_boat_turret_seat_angle_fix -> main
merge from rug_window_fix
Stop another prop renderer log
Merge from artist_pack_dlc
proprenderer_error_spam_fix -> main
merge from fix_manifest_errors -> main
merge from artist pack dlc
pt_boat_turret_prefabinfo -> main
icon_generator_animation_support
Merge from artist_pack_dlc
force_update_trigger_bypass -> main
force_update_trigger_bypass -> main
merge from steaminventory_scroll_fix
merge from testrunner_window
merge from artist_pack_dlc
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
Merge from artist_pack_dlc
▇ █▉▋█▊ ▉▌▇▄ ▊▍▆▌█▍▄▌▅▉▆▋▅█▄▄▍▊▄▉▅▇▆▉▉▅▆
force_update_trigger_bypass -> main (yolo, sorry QA)
merge from artist_pack_dlc
merge from artist_pack_dlc
▍▆▅▉█▉ ▋▋▊▆ ▍▉▉▊▄▆▄▇█▉▍▉▊▋▍▅▊▆▌▉▆▄▇▍▌█▍▄
merge from artist_pack_dlc
pt_boat_turret_fixes -> main
merge from artist_pack_dlc
Merge from artist_pack_dlc
Merge: from playerinventory_oncycle_optim
- Bugfix for leaking onCycle items when calling Item::Remove
Tests: unit tests + cooked meat, consumed, cooked again
merge from artist_pack_dlc
merge from artist_pack_dlc