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34,845 Commits over 4,505 Days - 0.32cph!

25 Days Ago
merge from game_room_dlc
25 Days Ago
Fix rustnav spam " Trying to use new navmesh despite -useNewNavmesh not being set on server boot."
25 Days Ago
Fix new navmesh taking long time to build (regression where it use monument high resolution navmesh on whole map, instead of using low resolution properly)
26 Days Ago
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
26 Days Ago
Merge from lootspawn_stack_fix
26 Days Ago
Merge from JulQuickfire_balane1
26 Days Ago
Merge from videoplayer_volume
26 Days Ago
Merge from lunar_masks_wolf_headress
26 Days Ago
merge from fix_instantiate_persistant_setactive -> main
26 Days Ago
merge from game_room_dlc
26 Days Ago
merge from grenade_drop_fix
26 Days Ago
merge from hackweek_nameplate_dist_sizes
26 Days Ago
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
26 Days Ago
merge from game_room_dlc
26 Days Ago
merge from automated_testing
26 Days Ago
merge from BoatVendor_BPchange
26 Days Ago
merge from NestHat_T1
26 Days Ago
merge from demo_ui_2
26 Days Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
26 Days Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
26 Days Ago
merge from demo ui 2
26 Days Ago
Fix old AIs not fleeing when player is unreachable
26 Days Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
26 Days Ago
Merge from WolfHeaddress_Workbench
26 Days Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
27 Days Ago
merge from hackweek_sv_pie_menu
27 Days Ago
merge from editor_fix_cpu_affinity -> main
27 Days Ago
merge from fix_serverport_editor -> main
29 Days Ago
merge from cui_updates
29 Days Ago
merge from demo_ui_2
29 Days Ago
merge from fix_itemmanager_domain_reload -> main
29 Days Ago
merge from demo_ui_2
29 Days Ago
Fix NRE in FinishLoadingRoutine
29 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
29 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
29 Days Ago
merge from fix_elevator_button_restart -> main
29 Days Ago
merge from game_room_dlc
29 Days Ago
merge from fix_bag_nickname -> main
29 Days Ago
merge from game_room_dlc
29 Days Ago
merge from sv_console_history
29 Days Ago
merge from sv_console_history
29 Days Ago
Merge from analytics_apartment_events
29 Days Ago
Merge: from mt_snapshot_saving - Bugfix for ExactArrayPool not being thread-safe Tests: TestMTSave
29 Days Ago
merge from ragdoll_selfcollision_fix
29 Days Ago
Merge: from mt_snapshot_saving - Optim: in UsePlayerUpdateJobs 4 entitiy saving for network is done in parallel. Use server.ParallelNetworkQueueBatchSize to tweak number of tasks Tests: 2k procgen, built a base and a boat, rode vehicle, heli, zipline, boat, horse, fly across the world. ran all TestMTSave unit tests
29 Days Ago
merge from demo_browser_search
29 Days Ago
merge from siegeweapon_firedamage
29 Days Ago
merge from siegeweapon_firedamage
30 Days Ago
Merge from sign_build_fix
30 Days Ago
Merge from lootspawn_stack_fix