38,719 Commits over 4,536 Days - 0.36cph!
Removed mipmaps from the default unity spotlight cookie texture to fix light leaking issues
merge from admin_invis_cube_variants
Merge from render_pipeline_testing
merge from maintainables_fixes
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Megre from attackheli_armour_damge
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Merge from modular_car_handling_improvements
Merge from render_pipeline_testing
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
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merge animation subsystem/held entity sprint modifier nre fixes.
merge from Monument_Blocker_Balance
made windmill_main and lift_shaft_top gibs ReadWrite enabled
merge shield fixes to main
add a timeline view for the player model animation inspector
Updated 3p flashlight anims, updates to blending on 3p controller
- fixed wood armour gloves viewmodel skinning issue.
Merge from marketplace_power
merge from heavy_helmet_crafting
Merge from render_pipeline_testing
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merge from automated_testing
merge from texture optimisations
Merge from render_pipeline_testing
merge from submarine_looting_fix
Merge from attackheli_armour_damage
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merge from medical_honey_bandage
merge from improved_event_saveloading
Merge from npc_vending_optim
Merge from rendererlod_collapse_improvements
Merge from PlayerRigUpdate2
Merge from AugustQuickfire_Buffs1
Merge from AugustQuickfire_2Pie2Furious
Merge from white_firework_boomer
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Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
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Merge from reduce_nade_stack_size
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Merge from homing_launcher_tweaks
Merge from semi_pistol_tweaks