reporust_rebootcancel

123,991 Commits over 4,171 Days - 1.24cph!

7 Years Ago
Merge with d11_console_version
7 Years Ago
Fix for procedural instancing instance ID on PS4
7 Years Ago
Add D11DynamicInstancingGpu component to camera
7 Years Ago
Use gpu instancing for building blocks
7 Years Ago
Added D11DynamicInstancingGpu
7 Years Ago
Add support for InstallInBuildFolder
7 Years Ago
Fixes for GibbableAttribute
7 Years Ago
Fix for missing Profiler.EndSample
7 Years Ago
Fix for dodgy merge
7 Years Ago
Fix for World.GetRange calculation on LODGroups
7 Years Ago
changed epsilon value for Quaternion.EnsureValid because float.Epsilon seems to be too small and is causing asserts in debug builds of Unity
7 Years Ago
backup
7 Years Ago
[D11] Remove WIP icon from Sharpening button
7 Years Ago
[D11] oops.
7 Years Ago
[D11] Reduced the Collision skins meshes.
7 Years Ago
skin approval extras
7 Years Ago
[D11] didn't mean to check this in - needs changing to still support streamingAssetsPath/maps for read-only maps that come with the package, though.
7 Years Ago
[D11] clamp walking direction magnitude to 1, otherwise it's quicker to move diagonally.
7 Years Ago
[D11] [UI] Chat element on HUD now always appears when radial menus are open.
7 Years Ago
server compile fix
7 Years Ago
[D11] Upgrade & Rotate Quick Actions now working for constructed objects
7 Years Ago
[D11] [UI] Category switching re-implemented for Quick Chat wheel. Currently displays text for item in that slot on the wheel.
7 Years Ago
merge from main
7 Years Ago
Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
7 Years Ago
Merged entity spawn profiling code over
7 Years Ago
[D11][Tutorial] Added strikethrough animation to objective
7 Years Ago
[D11] Debug method for writing in-memory DTLS certificates and keys to file.
7 Years Ago
Fix for bug 548, monuments not appearing after leaving & joining another server
7 Years Ago
[D11] Fix for crash when backing out of trying to connect to a password-protected server in the UI.
7 Years Ago
[D11] Prevent weapon reload if options/gameoptions are open
7 Years Ago
[D11] Weapon firing vibration fx + bug fixes
7 Years Ago
[D11] [UI] Further improvements to the sprite sheet and content animation syncing.
7 Years Ago
[D11] [UI] added scrollbars to the find/join game screen, the leaderboards screen, and the connected players screen (when they're needed)
7 Years Ago
[D11] [UI] Quick Chat wheel now stays more in-sync with sprite sheet animation when moving item icons.
7 Years Ago
[D11] ServerVar didn't work due to boot order, back to command line argument.
7 Years Ago
[D11][Tutorial] Removed unneeded debug messages
7 Years Ago
[D11][Tutorial] Added wait for previous objective to clear before starting new one
7 Years Ago
[D11] Check for connecting popup getting stuck on screen if web request fails
7 Years Ago
▍▋▄▋▅▄▉▊▇ & ▍▌▄▄▇▊ ▋▌▌▄▌
7 Years Ago
Compile fix
7 Years Ago
[D11] DTLS server startup changed from command-line arg to ServerVar ('dtls' true, defaults to false).
7 Years Ago
[D11] [UI] Fixed translation file having incorrect tokens for Quick Chat menu category cycling.
7 Years Ago
Miltun: fixed some bugs & added localised haze to the mining tunnels.
7 Years Ago
skin approval
7 Years Ago
Backup
7 Years Ago
map change
7 Years Ago
AI progress
7 Years Ago
Miltun light LOD distances.
7 Years Ago
Backup
7 Years Ago
Coconut model, gibs and textures