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111,295 Commits over 3,928 Days - 1.18cph!

10 Years Ago
Added palms to warm beaches
10 Years Ago
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
10 Years Ago
Disabled smooth LOD transitions on certain close-range decor
10 Years Ago
texture res change
10 Years Ago
added landmine added minor grass displacement to traps traps no longer show health protocol++
10 Years Ago
bone club resource harvesting balance
10 Years Ago
fixed some errors on the bone club
10 Years Ago
torch has slightly more durability when hitting things (8 hits instead of 5)
10 Years Ago
rock no longer loses condition when harvesting flesh bone knife range increased added bone club added riot helmet - not as good against bullets but great against melee torch does bonus damage when on, but destroys quickly shotgun slug is more accurate coffee can helmet cost reduced increased quarry audio range protocol++
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
halved ore yield increased ore spawns waterpipe shotgun default blueprint removed arm random scaling (fixes weird hold positions)
10 Years Ago
Game manifest
10 Years Ago
Lower bush density on beaches
10 Years Ago
Added dirt to arid biome splat mapping
10 Years Ago
Missing landmine meta file
10 Years Ago
Merge from procgen9 Network++ Save++
10 Years Ago
Reduced minimum angle for cliff topology
10 Years Ago
Tweaked amount of water / lakes
10 Years Ago
Merge from main
10 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
10 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
10 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
10 Years Ago
Building conditional model placeholders disappear when conditional models spawn
10 Years Ago
fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person made some tweaks to the 3rd person attack anims for pickaxe
10 Years Ago
Landmine + everything except lods
10 Years Ago
fire does more damage fire slows down fire has light fire has different sizes fixed supply drop dropping too many mining quarries supply drops drop more survey charges fire rocket travels the same speed as the basic rocket
10 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
10 Years Ago
Merge from main
10 Years Ago
Weather override console commands take floats
10 Years Ago
Increased LOD grid cell size (perf test)
10 Years Ago
Randomize river width along the river path
10 Years Ago
Forest, hill and lake tweaks World performance optimizations
10 Years Ago
updated plate armour textures/materials
10 Years Ago
updating metal plate helmet textures/materials
10 Years Ago
worldmodel prefab for the bone club tweaked some animations for the bone club viewmodel
10 Years Ago
Don't play player flinch sounds for now (so we don't have manly grunting females)
10 Years Ago
First pass at stag sounds
10 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
10 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
10 Years Ago
Generate all possible rivers, then select the longest ones
10 Years Ago
Fixed missing reflections and stars
10 Years Ago
test fix for ragdoll spazzing
10 Years Ago
Time of Day update
10 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
10 Years Ago
Removed tiny invisible colliders around the big powerline poles
10 Years Ago
Added colliders to airfield warehouse and metal building
10 Years Ago
Improved hill noise Added bigger bushes to the arid biome Added hills and mountains to the arid biome Improved splat mapping and color tinting in the arid biome Improved splat mapping in forests
10 Years Ago
Tweaked moon brightness at day and night
10 Years Ago
finished the animations and sounds for the bone club viewmodel