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127,157 Commits over 4,109 Days - 1.29cph!

11 Years Ago
increased volume of doors
11 Years Ago
Fixed pvt related crashes; now more solid Enabled PVT on OSX as well; perf seems up to par on b14
11 Years Ago
Fixed out-of-date RustNative Windows binaries
11 Years Ago
Terrain shader LOD is now also affected by terrain quality control
11 Years Ago
Converted deployer
11 Years Ago
Fixed server script error
zon
11 Years Ago
Merged hunting wolves from animal-survival.
11 Years Ago
Fixed pink material on the base of lighthouse type 2
11 Years Ago
Converted a bunch of melee weapons/tools to new system
11 Years Ago
Fixed error if duplicate translations Updated a bunch more weapons
zon
11 Years Ago
Fixed animal health.
zon
11 Years Ago
Animals now consider their attack direction in 2D.
11 Years Ago
Cleaned up terrain splats; split normal+height into normal and height; also deleted _generated
11 Years Ago
Added an additional list for height maps to be processed by Terrain Atlas Generator; paving the way for extended atlas packing
11 Years Ago
Added TerrainExtension system Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain Refactored the first part of the terrain generator to utilize terrain extensions
11 Years Ago
Added lifehandler to storagebox
11 Years Ago
Raw and cooked rack of ribs models, textures, and prefabs for boar, deer, wolf, and bear
11 Years Ago
Trunk merge
11 Years Ago
Fixed/Changed GiveItem (@zon)
11 Years Ago
fixed NRE spam in BaseAnimal
11 Years Ago
Fixed pvt preload pages
11 Years Ago
Converted bow
11 Years Ago
Missed prefab
11 Years Ago
Converted torch
11 Years Ago
Converted more scripts to use TerrainExtension Added some basic extensions to the test level terrain
11 Years Ago
Converted syringe
11 Years Ago
Rollback to commit 4007
11 Years Ago
Trunk merge
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Missing files from merge.
11 Years Ago
Added BaseCombatEntity
zon
11 Years Ago
Subtracted the animal survival rollback. (4028)
11 Years Ago
Reapplied changes up to commit 4026
11 Years Ago
Merged to trunk
zon
11 Years Ago
Added missing SERVER blocks.
11 Years Ago
Storage box now uses BaseCombatEntity BaseCombatEntity uses lifestate
11 Years Ago
Rebuilt all scene prefabs after all that chaos and destruction
11 Years Ago
Made TreeMesh fall back to placeholder meshes if the terrain doesn't support batching (i.e. is missing the component)
zon
11 Years Ago
Merged changes from main.
11 Years Ago
Fixed that TerrainMath would initialize with all-zero terrain dimensions on non-procedural terrains
11 Years Ago
Updated test level
11 Years Ago
Let's try not to slaughter poor CPU cycles with Mathf.Pow(x, 2)
11 Years Ago
Restored normal+height and _generated maps; still used by TestLevel and Menuscene1
11 Years Ago
Extended TerrainAtlasGenerator to smoothness and specularity; refactored code to reduce redundancy Updated shaders to show Specularity instead of Specular properties Removed TestLevel_PVT
11 Years Ago
Fixed weapon still active after dying on listenserver
11 Years Ago
Added TerrainCollision to procedural terrain again
11 Years Ago
Since we have to keep normal+height for now: removed normal-only maps (unused); removed height maps (atlas will just get it from the n+h)
11 Years Ago
Organizing splats into separate folders
11 Years Ago
Made terrain extensions never rely on TerrainMeta since that's kind of a circlejerk
11 Years Ago
Updated atlas gen to handle missing maps; added default values