reporust_rebootcancel

127,178 Commits over 4,109 Days - 1.29cph!

zon
11 Years Ago
Merged animals branch.
11 Years Ago
Adding raw and cooked rabbit models, textures, and prefabs
zon
11 Years Ago
DangerInfo classes are now more generic.
11 Years Ago
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
zon
11 Years Ago
Cherry picked danger info changes.
zon
11 Years Ago
Animals now avoid running up steep slopes.
zon
11 Years Ago
Cleaned up code a bit.
zon
11 Years Ago
Moved some else comments.
11 Years Ago
Updated water to latest version Enabled water reflections (toggle via F2 menu)
11 Years Ago
merge from weaponrefactor
zon
11 Years Ago
Animals now only check for deep water and slopes every few ticks.
zon
11 Years Ago
Animals now align themselves with the terrain.
11 Years Ago
added a running attack for the boar
11 Years Ago
Fixed NRE when shooting terrain Player "use" trace now uses GameTrace - (more accurate)
11 Years Ago
Merge with trunk
11 Years Ago
Stripping unused
11 Years Ago
Added checksum log on terrain generation (debug)
11 Years Ago
Trunk merge
11 Years Ago
Log detailed terrain checksums after all generation is complete (debug)
11 Years Ago
merge from refactor
11 Years Ago
Weapons are framerate independant again
11 Years Ago
Globally extraced min and max noise seed values to TerrainNoise
11 Years Ago
Removed unused / broken gizmos
11 Years Ago
Stability system is more stable
11 Years Ago
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
11 Years Ago
Merged with trunk
11 Years Ago
Fixed doors not being demolished properly
11 Years Ago
Updated RustNative
11 Years Ago
checking meta files in
11 Years Ago
Reverted RustNative
11 Years Ago
Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
11 Years Ago
Deployables are now killed when their floor is destroyed FixedUpdateEvent pushes realm properly PrefabPreProcess keeps seperate lists of client/server prefabs PrefabPreProcess creates an instance of prefabs before processing Added RealmedRemove - A PrefabPreProcess that removes gameobjects/components from itself depending on realm Fixed furnace and fire materials being too shiny Fixed NRE in build privliedge
zon
11 Years Ago
Moved GiveItem out of BaseEntity.Flags into BaseEntity.
zon
11 Years Ago
Updated animal food caloric values from admin site.
11 Years Ago
Sky, lighting and water tweaks. PBR ground texture wip files.
11 Years Ago
running attack animations for the chicken / rabbit / stag
11 Years Ago
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
11 Years Ago
New spear sounds and rock sound tweaks
11 Years Ago
progress commit
11 Years Ago
Trunk merge
11 Years Ago
11 Years Ago
Added ArrayPropertyDrawer base (for properties inside arrays, lets you get array and index) Added ArrayIndexIsEnum to show array index as a enum string instead of a number in inspector Added ArrayIndexIsEnumRanged - as above with min/max Added BoneInfoComponent (todo) Cleaned up SkinnedMeshCollision attributes into GameManifest.MeshColliderInfo Temporarily removed MeshColliderInfo per bone properties MeshColliderInfo has encompassing DamageProtection
11 Years Ago
Tagged skins Fixed bear anim controller error
11 Years Ago
Fixed not being an admin in editor AI: try not to target clientside entities in editor
zon
11 Years Ago
Curly braces.
11 Years Ago
Renamed some DamageTypes Fixed animals not bleeding when shot/killed/hit Gave rabbit a skinnedcollider Replaced damageAmount BaseCombatEntity should scale damage properly using its own baseProtection Added Protection to building block grades Disabled damage indicator (temporarily)
zon
11 Years Ago
Merged hunting wolves from animals branch.
zon
11 Years Ago
Merged changes from main.
11 Years Ago
Checking in wood set pieces and updated prefabs
zon
11 Years Ago
Started reorganizing animal classes.