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127,178 Commits over 4,109 Days - 1.29cph!

11 Years Ago
BuildingBlock derives from CombatEntity FixedUpdateEvent has fixed tick time (listen server enhancement) Added a bunch of profiling stuff Split BaseCombatEntity into shared/server/client Moved Healt()/MaxHealth() from BaseEntity BaseResource uses BaseCombatEntity Tweaked entity network update timings BuildingBlock network updates when taking damage BaseCorpse derives from BaseCombatEntity
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Added remote log to game setup.
zon
11 Years Ago
Player metabolism is now logged after a 10% health change.
zon
11 Years Ago
Merged remote logging fixes.
11 Years Ago
Fixed dupe bug(s)
11 Years Ago
running attack for wolf
zon
11 Years Ago
Restored animal properties from main.
zon
11 Years Ago
Animal partol values no longer using defaults.
11 Years Ago
Fixed damage protection being applied twice Fixed meshcollider damage protection not being applied proper
11 Years Ago
Time of Day update to 2.3.3 prerelease 2
11 Years Ago
Updated custom sky prefab
11 Years Ago
Updated water to the latest version
11 Years Ago
Fixed snow jackets making you immortal Added prefabproperties to gamemanifest Player compound protection values Fixed bug in ArrayPropertyDrawer
11 Years Ago
Merged with trunk
11 Years Ago
Cleaned out @zon's debug comments Reformatted @zon's unformatted code
11 Years Ago
Assert that UpdateNetworkGroup is only called serverside
11 Years Ago
Hammer sounds and sound tweaks
zon
11 Years Ago
AISense now searches using type comparison.
zon
11 Years Ago
BaseAnimal no longer hides it's public properties under a server CC flag.
zon
11 Years Ago
Improved how AISense detects corpses.
11 Years Ago
fixed grade damage assignment on default spawn
11 Years Ago
building protection values and health balance
11 Years Ago
Clothing protection values
11 Years Ago
Fixed all the whack tree LODs. More ground texture wips.
11 Years Ago
Backup commit.
11 Years Ago
11 Years Ago
Fixed a bunch of warnings
11 Years Ago
eating animations for boar / stag / bear / wolf
11 Years Ago
Disco flare fix for the testlevel.
11 Years Ago
Optimized builfing block health networking Fixed NRE when using shotgun Fixed player networking queue not actually queuing
11 Years Ago
Updated water to latest version Enabled solid ground color in reflection cubemap and ambient light
11 Years Ago
Reduced terrain checksum spam
11 Years Ago
DamageProtection becomes ProtectionProperties Added ProtectionProperties assets for clothes and buildings Fixed some clothing not having colliders Fixed some clothing materials using the wrong shader
11 Years Ago
Time of Day update to 2.3.3 prerelease 3
11 Years Ago
Download icons slower (if your internet connection suuucks)
zon
11 Years Ago
Locomotion is now a lower animal function.
11 Years Ago
11 Years Ago
updated jacket materials added protection values to clothes
11 Years Ago
renamed urban stuff
11 Years Ago
Fixed animals thinking clientside Fixed some clothes not having protection properties Fixed animals not having protection properties Changed how GameManifest holds ProtectionProperties
11 Years Ago
Don't run triggers on clientside entities Check that baseProtection is valid before trying to use it TriggerHurt now takes a Damage Type
11 Years Ago
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
11 Years Ago
renamed and moved some armor items
11 Years Ago
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
11 Years Ago
Updated armor balance more general armor protection
11 Years Ago
Updated some armor prefab names
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Reproduced sense type comparison from main.
11 Years Ago
added the guts of the Unity calibration scene to help visually debug our shit.