146,148 Commits over 4,413 Days - 1.38cph!

8 Years Ago
ocean pathfinding/coastline path generation wip
8 Years Ago
progress backup
8 Years Ago
ocean paths are now optimized and smoothed ocean paths now shrinkwrap to the island based on depth and distance from terrain two ocean paths (near/far) are generated and cached at startup (TerrainMeta.path.Ocean*)
8 Years Ago
Removed fog volume radial distance option; always true Added fog volume edge bounds attenuation, smooth fade-out at vol sides Fixed fog volume clipping to background
8 Years Ago
Merge from main
8 Years Ago
Fixed and optimized volume bounds att calculation
8 Years Ago
Enabled gpu instancing on a few hundred materials
8 Years Ago
Grabbed relevant materials from 27740
8 Years Ago
removed debug logs
8 Years Ago
progress backup
8 Years Ago
[D11] Socket setup data for xb1
8 Years Ago
[D11] Fix for controller rotation on xb1, ortho basis matrix for xb1 added
8 Years Ago
compound bow, lods and prefab
8 Years Ago
skin approval
8 Years Ago
aiming at plants now shows a bunch of information about their state
8 Years Ago
compile fix
8 Years Ago
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8 Years Ago
Added runtime rust/standard impostor shader
8 Years Ago
Network++
8 Years Ago
Composter mesh and textures
8 Years Ago
NPC spawners at Outpost now properly respect ai.npc_enable. WIP on cover points at bandit camp for NPCs.
8 Years Ago
fixed bug with plant age disappearing display plant yield
8 Years Ago
missing file
8 Years Ago
progress backup
8 Years Ago
Merge from main
8 Years Ago
super rough placeholder anims, initial setup of vm prefab & animator, parameters
8 Years Ago
Hapis MT progress
8 Years Ago
bandit guard NPCs
8 Years Ago
[D11] Added define D11_UNET to allow switching between RakNet/UNet, also packet size changes and port change needed for xb1
8 Years Ago
[D11] Removed hardcoded IP address that somehow got committed?
8 Years Ago
[D11] Added new define D11_UNET in build defines, forceDebug=true to enable profiling, and message saying build complete!
8 Years Ago
Underwear art assets
8 Years Ago
[D11.AC] Quick fix for water/terrain rendering on PS4
8 Years Ago
progress backup
8 Years Ago
compound bow vm updates
8 Years Ago
fixed NPCVendingMachine sometimes becoming out of stock on server restart
8 Years Ago
compound bow baseline
8 Years Ago
progress backup
8 Years Ago
Fixed previews not removed when switching types in workshop #RUST-72
8 Years Ago
Small tidy up to LLAPI stuff, there's no unsafe code any more. Increase packet buffer sizes as it's likely to run out during level loading.
8 Years Ago
[d11] add a rough integration of the MiniUDP library (needs optimisation), just to try out, though it seems to work better than LLAPI.
8 Years Ago
tweaked ironsight to match anim better, added sounds and anim events, updated skinning of strings, updated prefab
8 Years Ago
updated lods, added worldmodel prefab, nudged draw bow sounds
8 Years Ago
merge from main
8 Years Ago
WIP on bandit guard AI.
8 Years Ago
compound bow functionality baseline
8 Years Ago
compound bow functionality
8 Years Ago
Composter gibs
8 Years Ago
Underwater plant art files (models/textures/mats)
8 Years Ago
Underwater foliage spawn files/properties