199,051 Commits over 4,140 Days - 2.00cph!
added brackets to test court walls, added raked sand lightmap, combining scene
Added `Arcade.Shared` project.
Fixed server compile error.
Shot power tutorial
Movement boost when running to hit
Added `NetworkManager.TickRate`, fixed servers not adding newly connected clients to their client dictionary.
Tweaked monument spawn rules
Merge branch 'net-lidgren' of arcade into net-lidgren
Finished basic networking framework.
Removed some unwanted underwater snow
- More weapon, item and dual wielding changes/fixes/improvements
- Monster themed arena rough test level
Fixed a warning (unused variable)
Fixed the occasional bridge rotation weirdness
Added Interior.proto
Switched to forward rendering
Fixed magazine loading null values
Updated game manifest
Protocol++ (network + save)
Tweaked arid forest frequency and size
Fixed disconnect error and updated rust lib
Removed Unity 4 installation requirement from the premake script, added `pdb2mdb.exe` to `Resources`.
More Lidgren networking implementation.
Holding shot button charges shot power
Tweaked rock prefabs to push them slightly further into the ground
Made sure everything compiles, moved networking protobuf files.
Tweaked bridge prefab to push it slightly further out of the ground
Splat improvements
Remove snow from paths
Tweaked the scale range of some river rocks
Made paths and rivers store height values when assembling the point lists
Doubled river vertex density
Increased maximum river trace distance
Some refactoring and cleanup