199,292 Commits over 4,140 Days - 2.01cph!
Dont go hunting without a weapon
Fixed agressive water flicker in planar terrain when TSSAA is enabled
SpawnHandler destroy fix/NRE catch
Spawn refresh fix
Saplings in birch spawn
Nuked old tall pine
awesomium binds are asynchronous (returned values by Lua go to callback)
Attempt at fixing potato mode snow-related shenanigans
A bit of BaseMelee hit detection rewrite.
avatar emotes can now specifiy a visible duration.
PlayEmote() can now just take a string to display without a full definition.
AI taunt emotes can now be disabled for tutorial
Terrain meta editor buttons for topology paint channels
Various visual bits
Merge from the other place.
don't use insert_or_assign
Replace min/max macros with std::min/std::max
Prepwork for npc camp assets.
LOD & collider stuff for npc camps
Attempt at a slight melee improvement (untested).
alt key modifier now applies to html key events
holding keys on html panels properly autorepeats keys that aren't characters
finish unimplemented awesomium things
Don't need trading_post mtl
Fixed FindAndPutCorpseOnFire being set to desire creation mode instead of execute
Added new Eat a Piece interaction to the DispenserFoodValue consideration - units can now successfully skin a corpse, put it on the spit and eat from it without player intervention!
first attempt at removing occluder pass
Time fix on load
Fix units trying to recook an already cooked thing
Cleaning up some warnings
Removed time hack on session load, doesn't seem to work anymore
Fixed objectives not loading properly and fixed objectives UI display not being updated after loading