199,180 Commits over 4,140 Days - 2.00cph!
HideableCanvas component, added to match mode canvases
hit f9 to toggle UI
hitting escape with UI hidden will now show the UI (panic mode)
Finished hair removal and deformation code
Added hair deformation and removal flags to all(?) head wearables
Northen Hapis more cold, icelakes and icebergs prep
stub away the rest of chromium's dialogs, url scheme restrictions
Fixed server compilation
Updated manifest
added DevTools, ifdef'd to unity editor for now.
f9 toggles UI
f10 enters free cam
Scenario editor save/load WIP. List scenarios in UI
fix some UI sorting
tweaked UI anim
More iceberg progress
Slightly more snow ores
Merged hair to hair-impl
tweaked materials and textures, vertex lighting etc
added facial hair style 2 to hair-impl
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Fixed a tricky trading bug. Refreshing both container UIs when either one changed was no good - one would try to refresh with outdated info, and could throw an NRE in certain situations.
Re-centered the map position arrow
More scenario editor save/load basics
Reordered some map elements. Player, mission, and building icons now sit on top of the grid instead of under it.
tweaked a bunch of 3rd person player animations ( shoulders / elbows look more natural )
nailgun no longer damages wood structures
nailgun nails stay in world and are retrievable
Merge basic trading system into Main. Not integrated into missions at this stage.
Fixed hair deformation on a few cases
Set up hat.burlap.wrap for hair
Added a grave building that can be used to bury a dead unit
Can only be spawned via the debug tool (there's an unlock definition for it, but it has no conditions yet)
Also fixed exceptions when mousing over a unit that was killed via debug tools
Added facial hairstyle 2 to male set
Fixed some hair prefabs
Debug tool spawn section now has a recent tab that lists the last 10 items/units/buildings that were spawned
Fixed some more issues with dead/buried units
color/value/harmony tweaks
Unlocks can now be unlocked via a trigger
Graves unlock is now unlocked when a member of the player's tribe is killed
Various loot related stuff.
Smeltable iron scrap as an alternative to mining ore.
Gang package get mission basics working.