199,292 Commits over 4,140 Days - 2.01cph!
[D11][UI] Keycode dialog implmentation and start/select button events
split server specific defines out into new ServerDefines
More work on moving NetworkLevel
Cleaning up various bits of code that assume a settlement always has a leader
Settlement creation no longer requires leader selection
server toast broadasts are now behind inidividual defines - math otucomes/league promotions/daily challenges.
added server command to globally enable/disable them all as a group.
global chat and match chat broadcasting are now behind defines, added server commands to toggle each - server can always send chat messages.
Resource.Tree ignores on OnInteractHit events after being felled
Moved more stuff from NetworkLevel to WiseguysLevel. Almost all loading again.
Fixed missing tooltip assignments in the Game UI
BEF-513: Double RMB to jog does not work, issues duplicate move cmd
Updated strafe anims, added crouch strafe aim anims
Fixed UnitNeedsDisplay.Clear NRE
ItemView sets rigidbody collision detection mode in Awake
Moved all the generation etc. to WiseguysLevel
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[D11] Missing a bracket on xbone.
[D11][UI] Fix Crafting screen stretching issue
Another pass on making NPCs animate movement on the Cargo Ship without fucking up players.
profiling branch, added some profiling/timing code to a bunch of stuff
Added terrain decal pooling
Added unit view foliage displacement object
Re-enabled context menu on selected/self for manging attached entities (e..g carrying units)
Tweaks to building placement invalid message UI
Fixed ObjectPool NRE when quitting
Fixed char create humans spewing errors on awake
[D11][#2] FaceUpAction will clear itself when inventory changes
Editor pref for disabling auto save
[D11] Enable Linux64 server builds again
Update SQL with missing change
Decal & foliage displacement cleanup
Container registration tidy up.
Container now listens to desired target change and clears registrations if appropriate.
[D11] Fix for LootContainer trying to call steamworks when steam is disabled
Fixed unit view foliage displacement being turned off and not coming back on when culling group vis changed
Fixed randomised traits not respecting existing or compatability in tribe create
[D11] Increased sensitivity on Right Analogue Left/Right
Fixed terrain decals not showing up due to bad pooling
Made a few lights have longer LOD ranges for off-board visibility.
Bridge/cabin volumetrics.
Excluded some variations from decal standard shader; renamed to Before/Decal/Standard
MapDatabase now caches board map data the first time a map is loaded, reuses it from the cache the next time the map is loaded.
Server precaches all maps on bootup.
cherry picked map caching from server profiling branch
Updated crouch anims, moved some old anims to unused
[d11] bring all the xbox texture sizes in line with ps4
Crouch support, and updated transitions.
[D11] Fix for sprint toggling off as soon as the left stick is anywhere other than perfectly straight up
Crouch Idle Pistol Aim anim