199,490 Commits over 4,140 Days - 2.01cph!
Added a starting delay for raids (set to 24h, so raids start on the second night)
Added a button to launch a raid immediately in the diplomacy inspector
Cherry picked WorldModelOutline NRE fix
Added random ranges for time between raids
can now hold shift when clicking Play Match to simulate player matches without manually playing them.
wip placeholder career tab UI
SmartObject wont create positions unless they are actually required by interactions
Reverted wolf aggression back to 2 (was 2 before raid changes, ambient pre-existing wolves are too aggressive on island_01)
Added a Raiding effect that gets applied to units to increase aggression during raids
UICareerRoot
UICareerTabButton
UICareerTabType
wip setting up and code for career tab system
advancing career step activates the league home tab
tab button UIbutton setup/hovers/sound defs
added audio for results + next match UI
Moved all player controller interactions evaluation to MouseOver (still somewhat WIP, expect bugs with multi-unit commands)
Properly removed interaction position data from all trees
wip career welcome screen
career mode welcome screen
Added a rock spawner near the starting area on Island_01 so the first building is easier to make
Fixed smartobjects initialising their interactions before their interaction positions (caused the interaction to not init successfully, made buildings impossible to interact with)
Don't calculate lag locations (used for party movement) if we're not in a party
worldmodeloutline osx fixes
Raid positions are now checked to ensure they can reach the player's camp - prevents spawning raids inside cliffs
renamed female damage renderer (needs to be have damage in the name, was called human_female_overlay)
career mode tab notifcations, welcome screen update.
Reapplying fix for missing camera script warning
Fixed unit path display NRE after restarting a session
Fixed tooltip not always filling secondary label text
Fixed selected unit indicators not being properly cleaned up between sessions
Fixed potential duplicate key and NRE in TerritoryLocationSelector, added error log when territory map is null
Fixxd tutorial widget not showing completion animation or displaying the next task
Jenkinsfile b11
fixed personality persistence
Fixed hair colour not applied on armpit, pubic or eyebrow
merged main to release for Steam
interaction mouse cursor for multiple selection WIP
Fixed player controller not changing cursor when multiple units are selected
Tooltip fixes
null check in PlayerController cursor thing
WearableObject decay setup
fixed finding best unit for interaction
Fixed highlighting shaders
Wearable NRE fix