201,023 Commits over 4,171 Days - 2.01cph!
[D11] Removed unnecessary stat from server performance metrics request.
[D11][WIP] Building controls, switching structures with shoulder buttons implemented.
Stat manipulators hold a list of affected stats for easier removal
Another fix for lingering tooltips
Reworked, improved and cleaned up deferred decal renderer a bit
Fixed decal lighting/GI
Switched tree_umbrella_thorn to impostor shadow + updated prefab and view
Fixed NRE in DeferredDecalRenderer.OnDisable
Added Waffle body and IceCream hat
Disabled impostor shadows (testing shadow job crash)
Subtractive merge of PlayerModel changes.
Subtracted PlayerModel AI changes
temp fix for scientist visibility
Added a constantly pathing A* scientist on the deck for testing.
Fixed customise character screen not showing
Fixed initial tribe create screen
Removed OnValidate from UI prefabs
Cleanup
Various tribe create related.
Traits screen etc.
Added descriptions back to Traits.
Improved NPC orientation when on the Cargo Ship.
Fix partial page of leaderboard being shown when in the top few results
log daily challenge submissions
Improved AI Line of Sight when on the Cargo Ship.
[D11] Rid of some things not needed
[D11] Mistake on the build display name
[D11] [UI] Visual tweaks to the HUD; altered colours, changed positions, and edited UI element images.
[D11] Fix for On load crafting, resolution issue, and Implemented setting the pinned recipe form the crafting menu
[D11] Copy the StreamingAssets on Jenkins
Audio manager config prefabs are GameObject fields not PoolAudioSource (debugging standalone NRE)
Unit path UI should always turn off target highlight when hiding
[D11] [UI] fix to a missing reference in the pinned recipe element
Incremental compiler for lols
Biome mat obj cleanup, entity views force re-init on leaving pool
Portrait clone views force BMO reinit
Berry bush black, red and blue variants
[D11] Display some debug info for CI to find out where the asset bundles are going.
[D11] Merge from WorldCache branch to get maps loading fully from file on console.
Fixed bad old prefabs on island1
Fixed Before/StandardTerrain SplatCount warnings spam
Udpated NavMeshComponents
Version++
Fixed bad dropdowns (not great tho)
Fixed linger path prefab icon