branchrust_reboot/maincancel

35,031 Commits over 4,474 Days - 0.33cph!

3 Months Ago
vendingmachine_ui_refresh -> main
3 Months Ago
Merge from shadow_convars_fix
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Merge from heightmap_bake_fix
3 Months Ago
vendingmachine_ui_refresh -> main
3 Months Ago
Fixed remaining light fixture issues.
3 Months Ago
network++
3 Months Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
3 Months Ago
Replace tabs in spawn.report output (they confuse the new console)
3 Months Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
3 Months Ago
merge from automated_testing
3 Months Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
3 Months Ago
merge from automated_testing
3 Months Ago
merge from lookingat_io_qol
3 Months Ago
merge from automated_testing/skins
3 Months Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
3 Months Ago
▉▌█▄▍▇ ▋▉▉▆▆▊▋█
3 Months Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
3 Months Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
3 Months Ago
merge mortar_prototype to main
3 Months Ago
Fix server compile error from fix_dynamic_occlusion_pausing
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge from fix_dynamic_occlusion_pausing -> main
3 Months Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
3 Months Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
merge from weapon_refresh_salvaged_cleaver
3 Months Ago
merge from radtown_gate_pink_fix
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Merge from nvidia_options_fix
3 Months Ago
merge from deepsea_loot_balance
3 Months Ago
merge from fix_c4_deployable_damage -> main
3 Months Ago
merge from dump_prefabpreprocess -> main
3 Months Ago
merge from fix_dump_dontdestroyonload -> main
3 Months Ago
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
3 Months Ago
deployable_snapping_fix_2 -> main
3 Months Ago
Minor lens flare tweaks.
3 Months Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
3 Months Ago
S2P'd some stuff to fix compact ceiling light regression.
3 Months Ago
Merge from 3p_spectator_improvements
3 Months Ago
merge from automated_testing
3 Months Ago
removed duplicate asmdef refs
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
Merge from viewmodel_early_disable_fix
3 Months Ago
vendingmachine_ui_refresh -> main
3 Months Ago
Merge from viewmodel_early_disable_fix
3 Months Ago
vendingmachine_ui_refresh -> main
3 Months Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
3 Months Ago
merge from custom_item_fixes