34,604 Commits over 4,444 Days - 0.32cph!
Merge: from spectate_3p_fix
- Bugfix for spectating yourself causing a client crash
Tests: tried to spectate via F1 menu - no longer possible
merge from space_station_weapon_skin
Merge: from spectate_3p_fix
- Bugfix: fixes 3rd person spectate camera not following spectated player
Tests: spectated target in 3rd person while original body was in a box - camera orbitted target as expected
merge from space_station_building_skin
Merge from naval_update (including network++)
Merge: from jobs_noclip_mask_fix
- Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask
- Updated unit test to check for above case
Tests: ran unit test, tried to push against modular vehicles on craggy
Cherrypick from
138603 (mission fixes)
Merge: from jobs_coarsedist_crashfix
- Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0
Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
merge indirect_instancing fixes
Potential fix for NPCAnimController NRE
Merge: from main
- Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities
Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
Bugfix: handle spawn groups on non-baseentity gameobjects
Tests: procgen 2.5k in editor
Fixed the bug with changing renderscale/dlss with Volumetric clouds set to Ultra that would blit the wrong texture to the screen
Fixed the render texture memory leak in the Icon Render scene
naval_update -> main - Staging wipe, Course locked, no piviting now
Merge from mute_dialog_warning_fix
Merge from heli_fixcars_changes_2
Merge from cargoship_updatemovement_nre_fix
Merge from deleteentitiesbyshortname_fix
Added a ConVar for toggling the texture dynamic memory budget adjustments
Convert confetti cannon to meshlod
Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
merge from space_checking_ore_spawners -> main
merge from field_mismatch_fix
merge from ah_trajectory_mismatch_fix
merge from icon_renderer_path -> main
merge from space_station_building_skin - restored sitem
merge from birthday2025 -> main
merge from birthday2025 -> main
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
merge from puzzlereset_command_improvements
merge from guide_materials_tweaks
merge from techtree_open_default_level
Merge from hackweek_boxsorting
merge from birthday2025 fixed lod issue
merge from fix_health_info_popup -> main
merge from fix_health_info_popup -> main