branchrust_reboot/maincancel

34,879 Commits over 4,262 Days - 0.34cph!

7 Months Ago
Enabled Static floor heater (in monuments) now has a heat source S2P Oilrig, Oilrig small, rad town
7 Months Ago
Beehives craft now require sheet metal
7 Months Ago
Burlap gloves now offer small amount of bullet protection
7 Months Ago
Changed Waterpump protection to metal and increased HP
7 Months Ago
Chicken coop crafting coat increased - now requires 1 rope and 75 metal fragments
7 Months Ago
Wooden Barricade stacksize reduced to 5 from 10
7 Months Ago
Honeycomb stack size reduced from 100 to 20
7 Months Ago
merge from hackweek_wiresnapping
7 Months Ago
Fixed heavy plate items not having pickup sounds
7 Months Ago
merge from inputfield_rtl_fix
7 Months Ago
merge from convexmesh_warnings_fix
7 Months Ago
merge from inputfield_rtl_fix
7 Months Ago
merge from inputfield_rtl_fix
7 Months Ago
boomerang_distance_fix -> main
7 Months Ago
Ran DoPrepare on advanced and pure crafting quality tea items (they were using the same item ID)
7 Months Ago
Merge from multi_flower_vending_sales
7 Months Ago
merge from hotreload_warning_fix
7 Months Ago
merge from convexmesh_warnings_fix
7 Months Ago
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7 Months Ago
Merge from incapacitate_dart_changes
7 Months Ago
merge from jungle_update
7 Months Ago
Merge from treasure_mission_improvements
7 Months Ago
Merge from container_parenting_fix
7 Months Ago
merge from hotreload_warning_fix
7 Months Ago
SM_DisableHorseProceduralMotion missing script warning fix attempt
7 Months Ago
merge from inputfield_rtl_fix
7 Months Ago
Debug: add logging of prefab path to track down server bundle NRE Tests: update game manifest (optimized)
7 Months Ago
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
7 Months Ago
merge from inputfield_rtl_fix
7 Months Ago
merge from inputfield_rtl_fix
7 Months Ago
merge from puzzlereset_door_fix
7 Months Ago
Backout CL 121063 due to failing server bundle generation
7 Months Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
7 Months Ago
Merge from softcore_modifiers_fix
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
Merge from junkpile_bush_los
7 Months Ago
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7 Months Ago
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7 Months Ago
Fixed F7 report UI again, restored input field settings
7 Months Ago
Fixed wicker_barrel.corpse gibs missing script warning on warnup
7 Months Ago
merge from qol_crosshair_interaction
7 Months Ago
storage_monitor_rotate_fix -> main
7 Months Ago
Updated Jungle berry biome types
7 Months Ago
vending_machine_storagemonitor_rotate_fix -> main
7 Months Ago
storage_monitor_container_io_rewrite -> main
7 Months Ago
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7 Months Ago
boomerang_hand_up_fix -> main
7 Months Ago
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