reporust_rebootcancel

123,360 Commits over 4,171 Days - 1.23cph!

5 Years Ago
Fixed specular issues on the water desalinator (only took 2 years)
5 Years Ago
Hide recorder with demo.togglehud
5 Years Ago
Added AlwaysShowCrossHair() to BaseEntity, if true the crosshair will appear even if there are no menu items or interactions for the entity. (unlike the existing NeedsCrosshair()). Enabled it for growables.
5 Years Ago
Disabled incremental GC on Mac / Linux builds to be safe (seems to be buggy on 2019.3)
5 Years Ago
Added gc.alloc admin test convar
5 Years Ago
More granular texture bundle filter to avoid pulling in unused textures
5 Years Ago
[D11][#3809] Double wooden doors no longer sunk into the floor.
5 Years Ago
[D11][UI] Switch ps4 beta build type to demo
5 Years Ago
Finish demo recorder frontend, record time elapsed, saved notification
5 Years Ago
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5 Years Ago
Rearranged a couple of methods in preparation for future work
5 Years Ago
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5 Years Ago
Adjust seating eye position forward a little
5 Years Ago
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5 Years Ago
Added support for reduced grip on icy ground
5 Years Ago
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5 Years Ago
Increased water barrel output flow to 12
5 Years Ago
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5 Years Ago
Don't show electric plug info when using hose tool and vice versa
5 Years Ago
Integrating baked meshes into the HLOD system
5 Years Ago
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5 Years Ago
[D11] fix none gun/bullet/arrow/projectiles from despawning
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] fix all none weapon projectiles to default to regular FP settings.
5 Years Ago
Another attempt at bundle build time optimization
5 Years Ago
Added FPS lock to in-game debug menu
5 Years Ago
Potato guide mesh
5 Years Ago
Potato balance
5 Years Ago
[D11] Reenable ping address
5 Years Ago
Client fix
5 Years Ago
[D11][UI] Added fade behind player_preview pulled topbar forward
5 Years Ago
[D11] Billboard shader smoothness fix
5 Years Ago
[D11] LOD colour fix
5 Years Ago
Merge from main
5 Years Ago
merge from main
5 Years Ago
subtracting 43422 - client stalls still present on 2019.3
5 Years Ago
Merge from main