reporust_rebootcancel

127,430 Commits over 4,109 Days - 1.29cph!

6 Years Ago
Assign correct colours to sleeping bag cluster options
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Quick tween for open and closing sleeping bag cluster
6 Years Ago
Show killed by weapon name and icon on game over screen
6 Years Ago
Reduce skid sound volume
6 Years Ago
Add attacker distance field to death info, expose on death screen Fixed steam avatar of killer not appearing
6 Years Ago
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.
6 Years Ago
From code review: Make lastAttackedTime internal
6 Years Ago
Merge Main -> Vehicles
6 Years Ago
cherrypicking #39637 messagedelayfix
6 Years Ago
experiments
6 Years Ago
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
6 Years Ago
Removed SkinnedMeshRendererInfo
6 Years Ago
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
6 Years Ago
Scene backup More prefab fixes.
6 Years Ago
skin approval
6 Years Ago
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
6 Years Ago
[D11] update from d11_console_version in prepartion of merge back
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11]Define fixes
6 Years Ago
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
6 Years Ago
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
6 Years Ago
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
6 Years Ago
[D11] [UI] Server Admin Special Actions option added.
6 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
6 Years Ago
subtracting wearable changes, need to keep rigs until the prefab processing stage.
6 Years Ago
Merge from consumable_item_info_fix
6 Years Ago
Disabled shadow casting on Launch Site factory puzzle control panel light
6 Years Ago
Merge from wounded_item_dragging_fix
6 Years Ago
Merge from rig_stripping(temp)
6 Years Ago
Fixed LODManager time slicing
6 Years Ago
Added shadow casting lights to render complexity debug tool
6 Years Ago
Added shadowed light logging to asset fiddler
6 Years Ago
A fix for rig stripping not actually working.
6 Years Ago
Merge from messagedelayfix
6 Years Ago
Fixed collider errors on craggy's scene
6 Years Ago
Tweaks to mesh collider tool log output
6 Years Ago
Added "Switch to Collision Model" tool (MeshCollider context menu)
6 Years Ago
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction) Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
6 Years Ago
Remove old x86 libraries
6 Years Ago
Tweak low quality settings
6 Years Ago
Removed missing components from camera prefab
6 Years Ago
Added a label to all wearables to find them easier
6 Years Ago
6 Years Ago
Switched to IPointerClickHandler for QuickCraftButton
6 Years Ago
Trainyard WIP
6 Years Ago
6 Years Ago
QuickCraft is no longer a scrollable rect, removed some work-around events that are no longer necessary.