127,457 Commits over 4,109 Days - 1.29cph!
adding guitar model/texture/mat
fixed gloss on the bass material
From code review: LateUpdate fully enclosed by #if CLIENT
- From code review: Replace AverageVelocity with native velocity system.
- From code review: Remove more cases of inited. isSpawned is a good substitute.
- Remove [RequireComponent(typeof(Rigidbody))] as it prevented removal on the client.
Added support for multiple sprites for points of interest (not just colour changes)
Most map markers are now pre allocated on the map view, removes most instantiations
Skins attaching to skeleton +LOD setup
Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass
Trumpet and bass are third person
Reparented instrument view point to spine_4 to work with trumpet hold type better
Junkyard material fixes & scene prep.
From code review: Reformat serialized fields (see new Basecamp comment also)
Save rigidbody info, so data can be entered on the RB, but can still be used on the client which removes it.
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bass holdtype now uses bass model
[D11] [UI] Implemented Previously Played servers list.
Remaining trainyard conversion & s2p
Various prefab fixes.
Killed stray ambient lod light scripts from IO puzzle elements.
Favourited status/button for item panel
trumpet holdtype setup with lods,
created override controller and added idle pose
Crafting blueprint icons now use star toggle for favouriting, too.
[D11] Fix list/dictionary size mismatch in delayed ent creation.
Lots of stuff is now cached on each wearable in pre process.
[D11] Fixes new delayed ent changes
Merge from "Helicopter Update Optimisation"
Foliage grass cutoff reverted to 0.5
[D11] [UI] Fixed elements showing in 90% safe area zone.
quick craft star sprite change/scale on hover
[D11][UI] Added Premium colour option for Navigation bar items, Enabled for rent server screen
[D11] Rustworks player disconnected event.
Trainyard main building & garage
Changed QuickCraft to a singleton component, sync'd up favourite indicators across quickcraft/crafting when toggling using the new method.
Wearable conversion utility no longer destroys the rig, this happens in prefab preprocess instead.
[D11] Timestamp prepended to Rustworks event log entries.
AddHDAdditionalLightData editor tool (we probably need to make this loop through scenes)
some missing/renamed includes
[D11] Rustworks log changed from polled telemetry to event snapshots. player_joined event is the first entry.
Added sleep flag to more vehicles and LateUpdate.
Benchmark timings in seconds instead of ms
Make sure lights have a HDAdditionalLightData component
[D11][UI] Removed last selected option for create server menu. Fixed issues with screen
[D11] [UI] Removed transparency from default start up image.
Fix for instancing/occlusion when booting from procedural map
[D11] Delayed position code with proximity, currently untested... also mods the crossvoice code to remove debug text unless its a debug build... also adds in "test" as default password for editor builds only.
[D11] [UI] Added PS4 platform images. Adjustments to Server Stats page. WIP for Server Usage stats.